Create figure for designing apps (2024)

Create figure for designing apps

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Syntax

fig = uifigure

fig = uifigure(Name,Value)

Description

example

fig = uifigure creates a figure for building a user interface and returns the Figure object. This is the type of figure that App Designer uses.

example

fig = uifigure(Name,Value) specifies figure properties using one or more name-value arguments.

Examples

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Create UI Figure

Create a blank figure for app building.

fig = uifigure;

Create figure for designing apps (1)

Set and Access Figure Properties

Open Live Script

Create a UI figure with a specific title and icon.

fig = uifigure("Name","Plotted Results", ... "Icon","peppers.png");

Create figure for designing apps (2)

Query the figure background color.

c = fig.Color

Change Figure Size

Create a default UI figure.

fig = uifigure;

Create figure for designing apps (3)

Get the location, width, and height of the figure.

fig.Position
ans = 681 559 560 420

This means that the figure window is positioned 681 pixels to the right and 559 pixels above the bottom left corner of the primary display, and is 560 pixels wide and 420 pixels tall.

Halve the figure width and height by adjusting the third and fourth elements of the position vector.

fig.Position(3:4) = [280 210];

Create figure for designing apps (4)

Create Modal UI Figure

Open Script

Create two UI figure windows. Block interactions in Figure 1 by specifying 'modal' as the WindowStyle property value for Figure 2. Notice that you cannot interact with Figure 1 until Figure 2 is closed.

fig1 = uifigure('Name','Figure 1');fig1.Position = [500 500 370 270];fig2 = uifigure('Name','Figure 2');fig2.Position = [540 450 370 270];fig2.WindowStyle = 'modal';

Create figure for designing apps (5)

Code CloseRequestFcn to Confirm Closing UI Figure

Code the CloseRequestFcn callback to open a modal confirmation dialog box when the user tries to close the window.

Copy and paste this code into the MATLAB® Editor, and then run closeFig.

function closeFigfig = uifigure('Position',[100 100 425 275]);fig.CloseRequestFcn = @(src,event)my_closereq(src); function my_closereq(fig) selection = uiconfirm(fig,'Close the figure window?',... 'Confirmation'); switch selection case 'OK' delete(fig) case 'Cancel' return end endend

Click the figure close button. The confirmation dialog box opens.

Create figure for designing apps (6)

Change Mouse Pointer Symbol

Change the displayed mouse pointer symbol when you hover over a push button.

This program file, called setMousePointer.m, shows you how to:

  • Create a UI figure which executes custom code when the mouse is moved over a button. To do this, use the @ operator to assign the mouseMoved function handle to the WindowButtonMotionFcn property of the figure.

  • Create a push button and specify its coordinates and label.

  • Create a callback function called mouseMoved with the custom code you want to execute when the mouse moves over the button. In the function, query the CurrentPoint property to determine the mouse pointer coordinates. Set the Pointer property to 'hand' if the pointer coordinates are within the push button coordinates.

Run setMousePointer. Then move the mouse over the push button to see the mouse pointer symbol change from an arrow to a hand.

function setMousePointerfig = uifigure('Position',[500 500 375 275]);fig.WindowButtonMotionFcn = @mouseMoved;btn = uibutton(fig);btnX = 50;btnY = 50;btnWidth = 100;btnHeight = 22;btn.Position = [btnX btnY btnWidth btnHeight];btn.Text = 'Submit Changes'; function mouseMoved(src,event) mousePos = fig.CurrentPoint; if (mousePos(1) >= btnX) && (mousePos(1) <= btnX + btnWidth) ... && (mousePos(2) >= btnY) && (mousePos(2) <= btnY + btnHeight) fig.Pointer = 'hand'; else fig.Pointer = 'arrow'; end endend

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Input Arguments

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Name-Value Arguments

Specify optional pairs of arguments as Name1=Value1,...,NameN=ValueN, where Name is the argument name and Value is the corresponding value. Name-value arguments must appear after other arguments, but the order of the pairs does not matter.

Example: uifigure(Name="My App") specifies My App as the title of the UI figure.

Before R2021a, use commas to separate each name and value, and enclose Name in quotes.

Example: uifigure("Name","My App") specifies My App as the title of the UI figure.

Note

The properties listed here are a subset of the available properties. For the full list, see UI Figure Properties.

WindowStyleWindow style
'normal' (default) | 'modal' | 'alwaysontop'

Window style, specified as one of the following:

  • 'normal' — The figure window is independent of other windows, and the other windows are accessible while the figure is displaying.

  • 'modal' — The figure displays on top of all existing figure windows with normal window style, making them inaccessible as long as the top figure exists and remains modal. However, any new figures created after a modal figure will display.

    When multiple modal windows exist, the most recently created window keeps focus and stays above all other windows until it becomes invisible, or is returned to a normal window style, or is deleted. At that time, focus reverts to the window that last had focus.

  • 'alwaysontop' — The figure displays on top of all other windows, including modal figure windows and windows from non-MATLAB applications. The other windows are still accessible.

Note

These are some important characteristics of the WindowStyle property and some recommended best practices:

  • When you create UI windows, always specify the WindowStyle property. If you also want to set the Resize or Position properties of the figure, then set the WindowStyle property first.

  • You can change the WindowStyle property of a figure at any time, including when the figure is visible and contains children. However on some systems, setting this property might cause the figure to flash or disappear and reappear, depending on the system's implementation of normal and modal windows. For best visual results, set the WindowStyle property at creation time or when the figure is invisible.

UI Figure Modal Window Style Behavior

When WindowStyle is set to 'modal', the UI figure window blocks keyboard and mouse interactions in a UI figure window that was created before it and has its Visible property set to 'on'. For instance, in this example Figure 3 is modal with respect to Figure 2 and Figure 2 is modal with respect to Figure 1.

fig1 = uifigure('Name','Figure 1');fig1.WindowStyle = 'modal';fig2 = uifigure('Name','Figure 2');fig2.WindowStyle = 'modal';fig3 = uifigure('Name','Figure 3');fig3.WindowStyle = 'modal';

The modality hierarchy is not preserved if there is a combination of modal and normal figures in the hierarchy of figures.

Unlike modal figures created with the figure function, modal figures created with the uifigure function do not block access to figures created with the figure function or the MATLAB desktop. Interactions with application windows other than MATLAB are also not blocked.

Typing Ctrl+C when a modal figure has focus causes that figure to revert to a 'normal' WindowStyle property setting. This allows the user to type at the command line.

UI figures with the WindowStyle property set to 'modal' and the Visible property set to 'off' do not behave modally until MATLAB makes them visible. Therefore, you can hide a modal window for later reuse, instead of destroying it.

Modal figures do not display menu children, built-in menus, or toolbars. But, it is not an error to create menus in a modal figure or to change the WindowStyle property setting to 'modal' on a figure with menu children. The Menu objects exist and the figure retains them. If you reset the UI figure WindowStyle property to 'normal', the menus display.

Limitations

  • Currently, you cannot pass a Figure object created with the uifigure function to the print function. If you attempt to do so, MATLAB throws an error. For more information, see Display Graphics in App Designer.

Tips

  • Use the graphics root object to set default values on the root level for other types of objects. For example, set the default colormap for all future figures to the summer colormap.

    set(groot,'DefaultFigureColormap',summer)
    To restore a property to its original MATLAB default, use the 'remove' keyword.
    set(groot,'DefaultFigureColormap','remove')
    For more information on setting default values, see Default Property Values.
  • To bring a figure window to the front, use the focus function.

Version History

Introduced in R2016a

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To keep a specific UI figure window in front of other windows, set the WindowStyle property to 'alwaysontop'. Unlike modal figures, UI figure windows with this property setting do not restrict keyboard and mouse interactions.

To restrict keyboard and mouse interactions to a specific UI figure window, set the WindowStyle property to 'modal'.

To add a custom icon to a UI figure window, set the Icon property to an image file or an m-by-n-by-3 truecolor array.

See Also

Functions

  • uipanel | uibuttongroup | uitab | scroll

Properties

  • UI Figure Properties

Tools

  • App Designer

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Create figure for designing apps (2024)

FAQs

How can I create a design for app? ›

How to Design an App: A Step by Step Guide on UI/UX Design for...
  1. Coming up with an app idea. ...
  2. Collecting quantitative and qualitative data. ...
  3. Structuring research findings. ...
  4. Creating the logic of user interactions. ...
  5. Prototyping and testing. ...
  6. Building a design system. ...
  7. Creating app visual design and testing.

How many people does it take to design an app? ›

Even though the mobile provides comfort to the user and is easy to use, how many developers are required to build a quality mobile app? Generally, around five to six developers are perfectly suited to build a quality mobile app and ensure a user-friendly application.

How hard is it to design a mobile app? ›

However, this varies according to the individual going through this process. The process of making an app requires an abundance of skills, ranging from technical ones like coding, designing, and testing to management skills like project management, time management, collaboration, and so on.

Can I design an app myself? ›

To create an app without coding, you can either use a no-code app maker, development companies or Builder.ai. The first option helps non-technical entrepreneurs “create” their own apps by dragging and dropping templated features. Development companies and Builder.ai, by contrast, offer a fully managed service.

What software to use for app design? ›

UXPinIt is best UI/UX design tool for modern app designers. You get the perfect one that is good enough for creating the powerful UI/UX without the code and taking on the full process from designing to development of the Agile way.

How do beginners create apps? ›

How to develop an app in 12 steps
  1. Identify an app idea.
  2. Conduct competitive research.
  3. Outline core features.
  4. Create mockups.
  5. Plan app security.
  6. Begin coding.
  7. Perform multiple tests.
  8. Gather and implement user feedback.

Can I create my own app for free? ›

One way to create an app for free is through Google AppSheet. AppSheet is a Google-owned platform that uses AI to generate code automatically, making app development accessible to non-programmers. With AppSheet, you can create custom apps for your business without writing a single line of code.

How to design an app from scratch? ›

Table of Contents:
  1. Step #1 — Define Your Goals.
  2. Step #2 — Conduct Market Research.
  3. Step #3 — Decide Your App Features.
  4. Step #4 — Create a Wireframe.
  5. Step #5 — Choose Your Development Method.
  6. Step #6 — Research Existing Solutions.
  7. Step #7 — Technical Specification.
  8. Step #8 — Set Measurable Milestones.

Can one person build an app? ›

While creating an app may seem like a daunting task, it is indeed possible for a single individual to develop an app. With the right combination of determination, creativity, and technical knowledge, you can transform your app idea into a reality.

How much does it cost for someone to design an app? ›

Designing a basic app, similar to creating a simple sketch, typically falls between the range of $5,000 to $10,000. On the other hand, a more advanced app design can range from $15,000 to $20,000. For highly complex apps with extensive features, the design cost can exceed $20,000.

How long should it take to design an app? ›

To develop an Android app, you will typically need 1 to 3 months for simple apps, 3 to 6 months for apps of moderate complexity, and 6 months to a year or more for highly complex apps. App features, development approach, and team expertise significantly influence the timeline.

Is creating an app profitable? ›

With that said, 16% of Android developers earn over $5,000 per month with their mobile apps, and 25% of iOS developers make over $5,000 through app earnings. So keep these figures in mind as you're comparing the differences between iOS and Android app development.

Is creating an app expensive? ›

For an app with a basic user interface and a set of basic features, the development cost ranges from $5,000 to $50,000. A medium complexity app development project costs between $50,000 and $120,000. Finally, a complex app project would require between $100,000 and $133,000 per app.

Where to design an app layout? ›

Table of contents
  • Adobe After Effects.
  • Adobe Illustrator.
  • Adobe XD.
  • Affinity Designer.
  • Axure RP.
  • Figma.
  • Flinto.
  • FluidUI.
Jul 29, 2024

Can you design an app for free? ›

One way to create an app for free is through Google AppSheet. AppSheet is a Google-owned platform that uses AI to generate code automatically, making app development accessible to non-programmers. With AppSheet, you can create custom apps for your business without writing a single line of code.

How much does it cost to get an app designed? ›

Mobile App Development

The minimum app development cost is $5,000-$10,000. A more complex mobile application will cost you around $50,000-$75,000 and reach $300,000+.

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