Dark Hunter spells - DDO wiki (2024)

Main Classes

Alchemist

Artificer

Bard

Cleric / Favored Soul

Druid

Paladin

Ranger

Sorcerer / Wizard

Warlock
Archetypes

Blightcaster

Dark Hunter

Sacred Fist

Stormsinger

Wild Mage

Dark Hunter Spells List[edit]

Dark Hunters cast Infusion and divine spells.

Consult the table below to know the number of Dark Hunter spells available per spell level, and per spell school.

AbjurationConjurationDivinationEnchantmentEvocationIllusionNecromancyTransmutationTotal
Level 1 12010009 13
Level 2 12010007 11
Level 3 04100000 5
Level 4 12000002 5
Total310120001834

Level 1[edit]

IconNameSchoolDescriptionS.C.Metamagic Feats

Dark Hunter spells - DDO wiki (17)

Resist EnergyAbjurationGives an ally limited resistance from one chosen energy type, reducing damage or attack by 10. (20 at caster level 7th, 30 at 11th.) Energy types available are: acid, cold, electricity, fire, or sonic.

Dark Hunter spells - DDO wiki (18)

Dark Hunter spells - DDO wiki (19)

Dark Hunter spells - DDO wiki (20)

Dark Hunter spells - DDO wiki (21)

Summon Nature's Ally IConjurationSummons a Challenge Rating 1 Gray Wolf or a Brown Rat to fight for you for 10 minutes. You can only have 1 summoned creature of any type serving you at a time. Summoning a new creature of any type will return the previous one to its home plane.

Dark Hunter spells - DDO wiki (22)

Dark Hunter spells - DDO wiki (23)

Curative Admixture: Cure Light WoundsConjurationInfuse a Cure Light Wounds potion with magical energy and hurl it towards your target in an arc. The potion explodes in a small AOE that deals 1d6+2 plus 1 per caster level (max +5) positive energy damage to nearby living allies and enemy undead.

Dark Hunter spells - DDO wiki (25)

Dark Hunter spells - DDO wiki (26)

Dark Hunter spells - DDO wiki (27)

Dark Hunter spells - DDO wiki (28)

Dark Hunter spells - DDO wiki (29)

Charm AnimalEnchantmentCharms a hostile Animal, Magical Beast or Vermin which will fight as a trusted friend and ally. Charmed animals get an additional save every 15 to 30 seconds. A successful Will save negates this effect. Mindless targets cannot save, but the duration is halved.

Dark Hunter spells - DDO wiki (30)

Dark Hunter spells - DDO wiki (31)

Dark Hunter spells - DDO wiki (32)

Dark Hunter spells - DDO wiki (33)

CamouflageTransmutationAn ally becomes more able to blend in with its surroundings giving him a +10 determination bonus to Hide.

Dark Hunter spells - DDO wiki (34)

Dark Hunter spells - DDO wiki (35)

Dark Hunter spells - DDO wiki (36)

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Dark Hunter spells - DDO wiki (38)

EntangleTransmutationPrimal magic awakens plants and vines to grasp at the caster's enemies. Entangled creatures suffer a 90% penalty to movement speed, a 50% attack speed penalty, and a -1 penalty to attack rolls, AC and Reflex. A successful Reflex save negates this effect. Entangled creatures may leave the affected area to escape its effects, or attempt to make a Strength check every 2 seconds to negate. Area of effect fire spells will destroy these vines and free any entangled creatures. Incorporeal creatures and oozes are naturally immune. Fire elementals and other fire creatures are immune because they burn through the plants.

Dark Hunter spells - DDO wiki (39)

Dark Hunter spells - DDO wiki (40)

Dark Hunter spells - DDO wiki (41)

Dark Hunter spells - DDO wiki (42)

JumpTransmutationGives an allied creature a +10 enhancement bonus to Jump skill for 1 minute per caster level. This bonus increases to +20 at 5th level, and +30 at 9th level. However creatures will see no improvement after obtaining a Jump skill of 40.

Dark Hunter spells - DDO wiki (43)

Dark Hunter spells - DDO wiki (44)

Dark Hunter spells - DDO wiki (45)

Dark Hunter spells - DDO wiki (46)

Dark Hunter spells - DDO wiki (47)

LongstriderTransmutationLongstrider increases the caster's base run speed by 15%. This is a self buff, and cannot be cast on others.

Dark Hunter spells - DDO wiki (48)

Dark Hunter spells - DDO wiki (49)

Dark Hunter spells - DDO wiki (50)

Dark Hunter spells - DDO wiki (51)

Magic FangTransmutationIncreases the Enhancement Bonus of the target's natural weapon by 1, plus 1 per five caster levels. An item can have only one temporary item enhancement at a time. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons or Fey.

Dark Hunter spells - DDO wiki (52)

Dark Hunter spells - DDO wiki (53)

Merfolk's BlessingTransmutationGives an ally a +10 enhancement bonus on Swim plus 1 for every 2 caster levels beyond 1st.

Dark Hunter spells - DDO wiki (54)

Dark Hunter spells - DDO wiki (55)

Dark Hunter spells - DDO wiki (56)

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Dark Hunter spells - DDO wiki (58)

Pass Without TraceTransmutationYour feet touch the ground, but leave no trace. Gives an ally +5 enhancement bonus on Move Silently checks, plus 1 per 2 caster levels to a maximum of 20.

Dark Hunter spells - DDO wiki (59)

Dark Hunter spells - DDO wiki (60)

Dark Hunter spells - DDO wiki (61)

Dark Hunter spells - DDO wiki (62)

Ram's MightTransmutationYour hands increase in size, granting a +2 size bonus to Strength and damage.

Dark Hunter spells - DDO wiki (63)

Dark Hunter spells - DDO wiki (64)

Dark Hunter spells - DDO wiki (65)

TumbleTransmutationGives an ally a +10 enhancement bonus to the Skill Tumble.

Dark Hunter spells - DDO wiki (66)

Dark Hunter spells - DDO wiki (67)

Dark Hunter spells - DDO wiki (68)

Dark Hunter spells - DDO wiki (69)

Level 2[edit]

IconNameSchoolDescriptionS.C.Metamagic Feats

Dark Hunter spells - DDO wiki (70)

Protection from EnergyAbjurationProtection from Energy grants temporary immunity to one chosen type of energy you specify when you cast it, or until 12 points of energy per caster level (Maximum caster level 10.) from the chosen kind of energy type has been absorbed. Energy types available are: acid, cold, electricity, fire, and sonic.

Dark Hunter spells - DDO wiki (71)

Dark Hunter spells - DDO wiki (72)

Dark Hunter spells - DDO wiki (73)

Curative Admixture: Cure Moderate WoundsConjurationInfusing a Cure Moderate Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 2d6+4 + 1 per caster level (max +10) positive energy damage to nearby living allies and enemy undead.

Dark Hunter spells - DDO wiki (75)

Dark Hunter spells - DDO wiki (76)

Dark Hunter spells - DDO wiki (77)

Dark Hunter spells - DDO wiki (78)

Dark Hunter spells - DDO wiki (79)

Summon Nature's Ally IIConjurationSummons a Challenge Rating 2 Hyena or Black Widow to fight for you for 10 minutes. You can only have 1 summoned creature of any type serving you at a time. Summoning a new creature of any type will return the previous one to its home plane.

Dark Hunter spells - DDO wiki (80)

Dark Hunter spells - DDO wiki (81)

Hold AnimalEnchantmentAn Animal becomes Paralyzed and freezes in place. It is aware, but it can take no actions for a maximum of 6 seconds per caster level. A successful Will save negates. The Animal may attempt to make a new Will save every 3 seconds.

Dark Hunter spells - DDO wiki (82)

Dark Hunter spells - DDO wiki (83)

Dark Hunter spells - DDO wiki (84)

Dark Hunter spells - DDO wiki (85)

Dark Hunter spells - DDO wiki (86)

BarkskinTransmutationToughens the skin of an ally, giving a +2 natural armor bonus to AC with an additional +1 for every 3 caster levels above 3rd level, to a maximum of +5 at level 12.

Dark Hunter spells - DDO wiki (87)

Dark Hunter spells - DDO wiki (88)

Dark Hunter spells - DDO wiki (89)

Dark Hunter spells - DDO wiki (90)

Bear's EnduranceTransmutationAn ally gains a +4 enhancement bonus to Constitution for 1 minute per caster level.

Dark Hunter spells - DDO wiki (91)

Dark Hunter spells - DDO wiki (92)

Dark Hunter spells - DDO wiki (93)

Dark Hunter spells - DDO wiki (94)

Dark Hunter spells - DDO wiki (95)

Camouflage, MassTransmutationCasts Camouflage on multiple targets giving a +10 determination bonus to Hide.

Dark Hunter spells - DDO wiki (96)

Dark Hunter spells - DDO wiki (97)

Dark Hunter spells - DDO wiki (98)

Dark Hunter spells - DDO wiki (99)

Dark Hunter spells - DDO wiki (100)

Cat's GraceTransmutationAn ally gains a +4 enhancement bonus to Dexterity for 1 minute per caster level.

Dark Hunter spells - DDO wiki (101)

Dark Hunter spells - DDO wiki (102)

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Dark Hunter spells - DDO wiki (104)

Dark Hunter spells - DDO wiki (105)

Owl's WisdomTransmutationAn ally gains a +4 enhancement bonus to Wisdom for 1 minute per caster level.

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Dark Hunter spells - DDO wiki (110)

SnareTransmutationCreates a snare that when triggered entangles a single enemy. An Entangled creature may attempt to make a Strength check every 2 seconds to escape. Incorporeal creatures, and Oozes cannot be caught in the snare.

Dark Hunter spells - DDO wiki (111)

Dark Hunter spells - DDO wiki (112)

Dark Hunter spells - DDO wiki (113)

Dark Hunter spells - DDO wiki (114)

Dark Hunter spells - DDO wiki (115)

Spike GrowthTransmutationCreates hard and pointed vegetation that injures the feet and legs of enemies that pass over it, slowing movement and causing 1d4 piercing damage every 2 seconds. A successful Reflex save negates the slow effect.

Dark Hunter spells - DDO wiki (116)

Dark Hunter spells - DDO wiki (117)

Dark Hunter spells - DDO wiki (118)

Dark Hunter spells - DDO wiki (119)

Level 3[edit]

IconNameSchoolDescriptionS.C.Metamagic Feats

Dark Hunter spells - DDO wiki (120)

Curative Admixture: Cure Serious WoundsConjurationInfusing a Cure Serious Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 3d6+6 +1 per caster level (max 15) positive energy damage to nearby living allies and enemy undead.

Dark Hunter spells - DDO wiki (122)

Dark Hunter spells - DDO wiki (123)

Dark Hunter spells - DDO wiki (124)

Dark Hunter spells - DDO wiki (125)

Dark Hunter spells - DDO wiki (126)

Neutralize PoisonConjurationDetoxifies any sort of venom in an ally, causing him to suffer no additional effects from the Poison. Additionally, it immunizes the ally from any Poison he is exposed to during the duration of the spell.

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Dark Hunter spells - DDO wiki (128)

Dark Hunter spells - DDO wiki (129)

Dark Hunter spells - DDO wiki (130)

Dark Hunter spells - DDO wiki (131)

Remove DiseaseConjurationThis spell cures all diseases on an ally. The spell does not prevent re-infection after a new exposure to the disease.

Dark Hunter spells - DDO wiki (132)

Dark Hunter spells - DDO wiki (133)

Dark Hunter spells - DDO wiki (134)

Summon Nature's Ally IIIConjurationSummons a Challenge Rating 3 Lioness or Winter Wolf to fight for you for 10 minutes. You can only have 1 summoned creature of any type serving you at a time. Summoning a new creature of any type will return the previous one to its home plane.

Dark Hunter spells - DDO wiki (135)

Dark Hunter spells - DDO wiki (136)

Wild InstinctsDivinationYou sharpen your instincts and your awareness of immediate surroundings, giving a +10 insight bonus on Listen and Spot checks.

Dark Hunter spells - DDO wiki (137)

Dark Hunter spells - DDO wiki (138)

Level 4[edit]

IconNameSchoolDescriptionS.C.Metamagic Feats

Dark Hunter spells - DDO wiki (139)

Freedom of MovementAbjurationThis spell enables an ally to move and attack normally for the duration of the spell, even under the influence of magic or conditions that normally impedes movement, such as Entangled, Paralyzed**, or Solid Fog **Earthgrab is no longer a Paralyzed effect, so is no longer cured or prevented by Freedom of Movement.

Dark Hunter spells - DDO wiki (140)

Dark Hunter spells - DDO wiki (141)

Dark Hunter spells - DDO wiki (142)

Dark Hunter spells - DDO wiki (143)

Dark Hunter spells - DDO wiki (144)

Curative Admixture: Cure Critical WoundsConjurationThe potion explodes in a small AOE that deals 4d6 + 8 + 1 per caster level (max +20) positive energy damage to nearby living allies and enemy undead.

Dark Hunter spells - DDO wiki (146)

Dark Hunter spells - DDO wiki (147)

Dark Hunter spells - DDO wiki (148)

Dark Hunter spells - DDO wiki (149)

Dark Hunter spells - DDO wiki (150)

Summon Nature's Ally IVConjurationSummons a Challenge Rating 4 Young Razor Cat or Glass Spider to fight for you for 10 minutes. You can only have 1 summoned creature of any type serving you at a time. Summoning a new creature of any type will return the previous one to its home plane.

Dark Hunter spells - DDO wiki (151)

Dark Hunter spells - DDO wiki (152)

Animal GrowthTransmutationGrants an Animal, Magical Beast, or Vermin a +4 size Bonus to Strength, a +4 Size Bonus to Constitution, and a -2 penalty to Dexterity.

Dark Hunter spells - DDO wiki (153)

Dark Hunter spells - DDO wiki (154)

Dark Hunter spells - DDO wiki (155)

Dark Hunter spells - DDO wiki (156)

Longstrider, MassTransmutationCasts Longstrider on multiple targets, increasing base run speed of allies by +15%.

Dark Hunter spells - DDO wiki (157)

Dark Hunter spells - DDO wiki (158)

Dark Hunter spells - DDO wiki (159)

Dark Hunter spells - DDO wiki (160)

Retrieved from ""

Dark Hunter spells - DDO wiki (2024)

FAQs

What is the death aura spell in DDO? ›

Description. Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 2d4 damage plus 1 per 2 caster levels (to a maximum of +10 at level 20) every 3 seconds as long as they remain within it. Friendly Undead are instead healed by the aura, and don't trigger spell resistance.

How to get spells in DDO? ›

Some classes automatically get all possible spells during level up, but have to prepare them, Clerics for example. Some classes need to pick spells during level up, but can add to that list by inscribing more spells, but they also have to prepare them, Wizards for example.

What is bleed the weak DDO? ›

Bleed the Weak: Imbue Toggle: Your melee and ranged attacks deal 1d8 Bleeding damage. Against enemies under 50% HP, this damage is increased to 1d10 Bleeding damage. Against enemies under 25% HP, this damage is increased to 1d12 Bleeding damage. This damage scales with 100% Melee or Ranged Power.

What is universal spell lore ddo? ›

Universal Spell Lore is a separate and stacking source of Spell Critical chance modifiers. As such an item with a Universal Spell Lore Equipment bonus will stack with another item with a Spell Lore or Acid Lore Equipment bonus, for example.

What is the Death Eater skull spell? ›

Morsmordre was the incantation of a dark charm used to conjure the image of the Dark Mark, the skull-and-serpent sign used by Lord Voldemort and his Death Eaters, in the sky. The Death Eaters cast their mark over the homes of anyone they killed as their calling card.

What is the dark medic spell? ›

The Dark Medic Spell is a healing spell. This spell can be used to heal the target, no matter how severe the wound is, even it came from a mass-smiting event. Rowena used it to heal The Darkness after the latter severely wounded by Heaven's mass-smiting.

What is the easiest mount in DDO? ›

The Reaper's Steed from the Night Revels is probably the easiest mount for a free-to-play account to obtain, although it is of course only available around late October and early November.

What difficulty is legendary in DDO? ›

Quests that are CR 30 (or higher) on Normal difficulty are considered "Legendary". Monsters in legendary dungeons gain potent defenses: Legendary Ward. Some item effects, such as Mortal Fear, work differently in this quest setting. Old Raid Timer Bypass Hourglass does not work on legendary raids.

What is the flame arrow spell in DDO? ›

Description. Creates 500 flaming ammo [including thrown weapons] within the caster's inventory, each one dealing 1d6 fire damage. This spell can provide flaming arrows, bolts, darts, throwing axes, throwing daggers, throwing hammers, or shuriken, chosen when cast. These missiles can be traded.

Is bleeding a debuff? ›

Bleeding is a vanilla debuff that prevents natural life regeneration when inflicted.

What stat is best for bleed? ›

Elden Ring best Bleed stats

As you can see, for this build, Dexterity and Arcane are the stats you should spend most of your points on, followed by Vigor.

How do you stop bleeding in darkest dungeon? ›

Bleed can be cured with a Bandage item. Several Hero combat skills can also remove Bleed effects. Be very careful with a character on Death's Door, as this can kill them before they can use a bandage on their turn. If out of combat, there will be a chance to use food or a bandage to prevent death.

What is a teleport spell in DDO? ›

Lets you pick from several destinations (Most public areas in Stormreach, plus The Portable Hole, an area only accessible with Teleportation spells), and instantly transports you there with a 3% failure rate. Teleport is also available from the Greater Dragonmark of Passage as a spell-like ability for Human characters.

What is spell resistance spell ddo? ›

Spell Resistance (SR) is a special anti-spell defense possessed by some creatures. Spell Resistance is an additional layer of defense against most non-damaging magical attacks, in that it adds an extra roll that the caster has to make for his magic to "land" on that target.

What is a lore spell? ›

The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn't of legendary importance, you gain no information.

Very confused new player with a lot of questions ...Reddithttps://www.reddit.com ›

Hi fellas, I've jumped kinda blind into ddo with the code hearing this was a soloable game and got a warlock to lv 9 which I'm pretty sure is screwed…
Basic Search · By Name · General · Bard Spells · Cleric Spells · Favored Soul Spells · Paladin Spells · Ranger ...
Just wondering what i would need when doing caster lives. Sorcs : seems to be mostly fire? Is there any real reason to use the other elements as your main? Fire...

What is the death aura spell? ›

Casts an aura that deals Chaos Damage over Time to nearby Enemies. This skill cannot be cast by Totems. Death Aura is a spell that deals chaos damage over time around the user, like Righteous Fire. It is granted by Death's Oath.

How do you unlock the death spell? ›

To learn Avada Kedavra in Hogwarts Legacy and unlock the killing curse, you need to follow Sebastian Sallow's relationship quest line. The quest in question that you need to complete is In the Shadow of the Relic.

How do you get the death lightning spell? ›

Where to Find Death Lightning. Death Lightning can be obtained by defeating Lichdragon Fortissax - an optional boss in Deeproot Depths encountered by progressing through Fia's Questline. Once defeated, you can exchange the Remembrance of the Lichdragon to Enia the Finger Reader in Roundtable Hold to get the incantation ...

What are the death spells in Dungeons and Dragons? ›

There were several spells that utilized death magic, such as finger of death, wail of the banshee, implosion, death spell, power word, kill, and black blade of disaster. Some of these spells drew magic from either the Negative (or positive) energy plane in order to harm good (or evil) creatures.

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