Gear (2024)

Dead Cells provides players with gear in the form of:

  • Weapons, which have limited but different move sets.
  • Skills, which cause a variety of effects but must cool down between uses.
  • And Amulets, passive items which grant powerful offensive or defensive benefits. They can also grant points to Brutality, Tactics or Survival.

Gear items are not automatically collected — they must be picked up with the Interact key/button. Unwanted gear can usually be converted into gold if the Recycle upgrade has been unlocked.

Most gear appears with one or more Affixes, which add effects or situational benefits. Only non-starter, level 1 gear, and unique amulets lack affixes.

If you're looking for a missing item, but you have everything listed below, you might be missing the Merchandise Category upgrade from the Graveyard.

Contents

  • 1 Gear level
    • 1.1 Gear quality
    • 1.2 Gear power
  • 2 Gear variants
    • 2.1 Colorless items
    • 2.2 Legendary items
  • 3 Gear value
    • 3.1 Recycling prices
  • 4 Gear slots
    • 4.1 Backpack
  • 5 Weapons
    • 5.1 Melee weapons
      • 5.1.1 Active mechanics
      • 5.1.2 Effect scaling
      • 5.1.3 List of melee weapons
    • 5.2 Ranged weapons
      • 5.2.1 Active mechanics
      • 5.2.2 Effect scaling
      • 5.2.3 Ammunition
      • 5.2.4 List of ranged weapons
    • 5.3 Shields
      • 5.3.1 Active mechanics
      • 5.3.2 Effect scaling
      • 5.3.3 Passive effects
      • 5.3.4 List of shields
  • 6 Skills
    • 6.1 Deployable traps
      • 6.1.1 Active mechanics
      • 6.1.2 Effect scaling
      • 6.1.3 List of deployables
    • 6.2 Grenades
      • 6.2.1 List of grenades
    • 6.3 Powers
      • 6.3.1 List of powers
  • 7 Amulets
    • 7.1 Prisoner's Collar
  • 8 Removed gear
    • 8.1 List of removed skills
      • 8.1.1 List of removed powers
  • 9 History
  • 10 Footnotes
  • 11 References

Gear level[edit]

Gear level is indicated by a roman numeral next to an item's name, and is the base gear power of the item. Each biome has a base gear level value, which is the minimum level an item can be on any given biome. A table can be found below with each biome's base gear level.

BiomeGear level
Prisoners' Quarters1
Promenade of the Condemned2
Toxic Sewers3
Dilapidated ArboretumTBS2
Castle OutskirtsRtC2
Prison Depths3
Corrupted Prison3
Ramparts3
Ossuary3
Ancient Sewers4
Morass of the BanishedTBS4
Dracula's CastleRtC4
Black Bridge4
Insufferable Crypt4
NestTBS4
Defiled NecropolisRtC5
Stilt Village4
Slumbering Sanctuary4
Graveyard4
Fractured ShrinesFF4
Clock Tower5
Forgotten Sepulcher5
Undying ShoresFF6
CavernRotG7
Clock Room6
MausoleumFF6
Guardian's HavenRotG7
High Peak Castle6
Derelict Distillery6
ShipwreckTQatS6
Dracula's CastleRtC6
Throne Room7
LighthouseTQatS7
The CrownTQatS7
Master's KeepRtC8
Gear (1) [Show]AstrolabRotGSpoilers7
Gear (2) [Show]ObservatoryRotGSpoilers7

The gear level of found items will increase based on the number of active Boss Stem Cells.

Boss CellsBonus
0-
1-
2-
3+1
4+3
5+3

Additionally, the gear level of an item will also be affected by where it was found in the biome.

LocationBonus
On the ground (including gold doors)-
Lore room-
Choice altar-
Dropped from boss-
Dropped from normal enemy-
Regular chest+1
Cursed chest+1
Legendary altar+1
Shop+2
Challenge Rift chest+2
Dropped from elite+2

Gear quality[edit]

The player can spend Gear (3) cells at the Blacksmith's Legendary Forge to permanently upgrade all the gear quality attribute of all weapons and skills across runs.

Gear quality is the term used to refer to the "upgrade level" of an item. It is displayed as a +, ++, S, or L after the roman numerals (referred to as the gear level). Gear quality gives the item the following attributes:

  • Gear quality of + adds +2 to gear power.
  • Gear quality of ++ adds +4 to gear power.
  • Gear quality of S adds +6 to gear power.
  • Gear quality of L adds +6 to gear power.

Gear power[edit]

Gear power is the term used to refer to the "outputted level" of an item. This is a hidden value that represents the actual power of the item after taking into account its gear level and gear quality. Gear power is calculated by taking the gear level of the item and adding the bonus from the gear quality. As an example, a Gear (4) Heavy Crossbow IV++ has a gear level of 4 (as indicated by the roman numerals) and the gear quality of ++ adds a bonus +4 to gear power, resulting in a gear power of 8. This means the item will have a +129% damage boost and three affix slots.

Gear power influences the number of affix slots on the item, and the overall damage boost/reduction it receives. A table detailing the effects of gear power on weapons/skills can be found below:

Gear powerDamage boostDamage reductionAffix slots
1+0%-0%0
2+4%-0%1
3+33%-1%1
4+62%-2%1
5+66%-2%2
6+95%-3%2
7+125%-4%2
8+129%-4%3
9+158%-5%3
10+187%-6%3
11+191%-6%4
12+220%-7%4
13+250%-8%4
14+254%-8%5
15+283%-9%5
16+312%-10%5
17+316%-10%6
18+345%-11%6
19+375%-12%6
20+379%-12%6
21+408%-13%6

Gear power follows a pattern:

  • The first bonus adds a +4% damage boost and an affix slot.
    • The maximum number of affix slots is 6.
  • The second bonus adds a +29% damage boost or -1% damage reduction.
  • The third bonus adds a +29% damage boost or -1% damage reduction.
    • Every sixth bonus adds a +30% damage boost instead.
  • The cycle then repeats.

It should be noted that an item may have more affix slots than affixes available for that item. In that case, the item will just have empty slots that do not show up.

Gear variants[edit]

Two variants of weapons and skills can be encountered: Colorless items and Legendary items.

Colorless items[edit]

Colorless items, which are found in cursed chests and when unlocking a blueprint from the Collector, scale according to your highest stat. This means that if your highest stat at the time is Brutality, the colorless item is Brutality. If later on, your highest stat is Tactics, your item will now scale with Tactics. For example, a Colorless Gear (5) Torch, which is a pure Brutality item, scales with Survival if you have higher Survival than Brutality. Colorless items are marked with a white color, rather than the colors of the base item's scaling stats.

Legendary items[edit]

Legendaries are powerful variants of items, appearing as a random drop from enemies (1% and 6% for common mobs and Elites, respectively),[a] and as rewards after beating a boss without getting hit, or from legendary altars.

Legendary altars have a base 2% chance of spawning per biome, increasing by 15% for each biome where an altar did not spawn, meaning that most successful runs can expect to run into at least one of them. These altars grant 66% damage reduction to nearby enemies (indicated by a shield icon above the enemy's head), and the item can only be retrieved from the shrine when all enemies with this icon have been defeated. Alternatively, moving enemies, if they get far enough away from the altar and provided that no other enemies get close to the altar, allows retrieving the item on it.

A legendary item is guaranteed to be found in killstreak doors following bosses if you beat them without being hit once.

The item pool for Legendary items found on enemies drops and altars is not limited to unlocked items, but heavily skewed towards them. It is therefore possible, but not likely, to get any Legendary item other than the Gear (6) Symmetrical Lance on a new save file. However, you will never find a weapon you haven't unlocked in a Flawless Boss Door.

Legendary items cannot be upgraded, but they have powerful advantages over normal items:

  • Colorless — scales with your highest stat.
  • A specific legendary affix (predetermined for each base item).
  • Can be equipped alongside another weapon of the same type. One could, for example, carry two Gear (7) Powerful Grenades at once if one or both of them were legendary. (Does not apply to the Diverse Deck)
  • Same power increase as "S" quality items.

Legendary items are also denoted by an "L" suffix and a gold border around their icon, to differentiate them from normal items.

Gear value[edit]

Every piece of gear has its own Gear (8) gold value that is determined by a number of factors including gear level as well as each item's own specific base price. This value is used when buying items from shops as well as in determining the price for opening a gold door.

The equation for the value of a piece of gear is:

(Base price) × (100% + Quality Impact + Modifier Impact) + 100 × (Item level - 1)

  • Quality Impact is a percentage that is different between gear qualities.
QualityCost impact
Basic+0%
++30%
+++60%
S+90%
L+90%
  • Modifier impact is the sum of all the Cost Impact values of each modifier on a piece of gear.
  • Item level is the Roman Numeral next to the gear's name.

Recycling prices[edit]

If the player has the upgrade Recycling I or Recycling II, they can recycle any gear or food on the ground, and can collect 7% (Recycling I) or 15% (Recycling II) of the total value of that item.

  • For amulets, their prices are also calculated by the same formula used of gear value. Their base price is 5,000 Gold. There is currently no way to purchase amulets so their total value is only relevant to recycling.

Gear slots[edit]

The player initially has access to 5 slots for carrying various types of equipment. 2 slots are dedicated to carrying weapons, 2 for skills, and another slot for an amulet.

Certain weapons, called "two-handed" weapons, take up both of the player's weapon slots, and cannot be used alongside traditional weapons at the same time. Attempting to swap either of the two-handed weapon slots out for a one-handed weapon will result in dropping the entire two-handed item.

Backpack[edit]

Once the Gear (9) backpack upgrade is unlocked, picking up a third weapon allows the player to store said weapon. While in the backpack, the stored weapon cannot be used (unless the player also has a mutation relating to the backpack). However, holding down the interact key allows the player to drop the stored weapon after they have left the equipment menu, allowing them to swap the item out with their current loadout as usual.

Please note that:

  • Skills, two-handed weapons, amulets, the Gear (10) Giantkiller, and the colorless Gear (11) Barrel Launcher from the Derelict Distillery, cannot be stored in the backpack.
  • The position of the backpack slot in the UI can be changed in the options menu, as well as its opacity.

Weapons[edit]

Weapons are the main piece of gear that will be used throughout most runs. They are usually the main source of dealing damage, as well as for other, more utility focused capabilities. Unlike skills, they can be used repeatedly with little to no restrictions.

Melee weapons[edit]

Active mechanics

All melee weapons deal melee damage and benefit from any melee specific effects and bonuses. Melee weapons also all have the capabilities to hit multiple enemies at once if they are within range. Most melee weapons also have their own individual movesets that they can initiate by continuously attacking, but there is a short time where the player may do other actions before continuing the weapon's combo, such as rolling or jumping.

Effect scaling

All melee weapons' damage scales based on either the player's Gear (12) Brutality stat or their Gear (13) Survival stat. Brutality scaling weapons are usually lighter, faster attacking weapons, such as the Gear (14) Balanced Blade or the Gear (15) Twin Daggers, while Survival scaling weapons are usually slower, heavier weapons like the Gear (16) Nutcracker or the Gear (17) Broadsword. Weapons that scale with both Brutality and Survival are usually weapons that are a sort of medium speed between light and heavy weapons, like the Gear (18) Shovel. Some melee weapons also have alternate scaling with Gear (19) Tactics (e.g. Gear (20) Valmont's Whip or the Gear (21) Shrapnel Axes).

List of melee weapons

This is a list of all obtainable melee weapons within the game.

IconNameDescriptionBlueprint locationBase DPSScaling
Gear (22)Rusty SwordSomewhat useful for killing people.Always unlocked138Gear (23)
Gear (24)Balanced BladeDamage increases up to +90% when you strike repeatedly. Inflicts critical hits after 10 successive hits.Always unlocked147-279 (230-437)Gear (25)
Gear (26)Assassin's DaggerInflicts a critical hit when you stab your enemy in the back.
Light but deadly if you know how to use it.
Secret area near the start of the Promenade of the Condemned134 (402)Gear (27)
Gear (28)Spite SwordInflict a critical hit if you took damage less than 8 sec ago, or if you're cursed.
A rusty weapon that reveals its power when things get tough.
Drops from Buzzcutters(0.03%)144 (255)Gear (29)
Gear (30)Blood SwordCauses bleeding (3.5 DPS for 12 sec).Drops from Zombies(100%)122Gear (31)
Gear (32)Twin DaggersInflicts a critical hit on the 3rd consecutive strike.
Two daggers for the price of one. Slice and dice... guaranteed to please.
Always unlocked173 (257)[1]Gear (33)
Gear (34)BroadswordThe second and third hits are critical.
Slow and heavy, but deliciously vicious.
Drops from Tutorial Knight's corpse in the Prisoners' Quarters176 (281)[2]Gear (35)
Gear (36)ShovelKnocks back enemies and bombs.
Any object can become a deadly weapon if it's moving fast enough...
Drops from Swarm Zombies(0.4%)158Gear (37)
Gear (38)Cursed SwordOne hit and you're dead.
So you like to play hardball, do ya?
Drops from Conjunctivius (3rd kill)618Gear (39)
Gear (40)sad*st's StilettoInflicts a critical hit if the target is bleeding or poisoned.
Hit 'em where it hurts.
Drops from Impalers(1.7%)109 (222)Gear (41)
Gear (42)Swift SwordInflicts a critical hit if you have an active speed buff.
Forget about taking your time. To get real results, strike hard and fast.
Daily Run - First Completion137 (208)Gear (43)
Gear (44)GiantkillerRotGInflicts a critical hit if the victim is an elite enemy or a boss.
The bigger they are...
Drops from the Giant (1st kill)127 (465)Gear (45)
Gear (46)Shrapnel AxesMetal shards burst from the axes when you strike enemies, inflicting approximately 130 damage.Drops from Demons(0.4%)187Gear (47)
Gear (48)Seismic StrikeProvokes terrestrial shock waves that root victims.Drops from Bombers(2+ BSC; 0.4%)131Gear (49)
Gear (50)War SpearInflicts a critical hit when you strike several targets at the same time.
Greater range but less speed.
Drops from Hammers(10%)256 (435)Gear (51)
Gear (52)ImpalerInflicts a critical hit if the victim is up against a wall.Drops from the Concierge (4th kill)175 (450)Gear (53)
Gear (54)Symmetrical LanceInflicts critical hits for 6 sec if you quickly kill 2 enemies with this weapon.Drops from the Hand of the King (1st kill)192 (288)Gear (55)
Gear (56)RapierInflicts a critical hit immediately after a roll or a parry.
It's all in the wrist.
Drops from Scorpions(0.4%)156 (356)Gear (57)
Gear (58)Meat SkewerThe first attack pierces the enemy, placing you behind it. Your next attack inflict critical hits.
Now you see me, now you don't.
Daily Run - Tenth Completion181 (281)Gear (59)
Gear (60)NutcrackerInflicts a critical hit if the victim is stunned, frozen or rooted.Always unlocked155 (386)Gear (61)
Gear (62)Spartan SandalsKnocks back enemies, dealing damage where they land. Deals 90 extra damage if the enemy hits a wall. The final strike in the combo will knock back any enemy.
This. Is. DEAD CELLS!
Drops from Runners(100%)32Gear (63)
Gear (64)Spiked BootsInflicts a critical hit if the kick interrupts an attack.Drops from Thornies(0.4%)105 (324)Gear (65)
Gear (66)Hayabusa BootsThe last hit inflicts area-of-effect damage and pushes enemies back.Drops from Dark Trackers(1+ BSC; 1.7%)161Gear (67)
Gear (68)Hayabusa GauntletsInflicts critical hits if the victim has less than 40% HP.
UselessUselessUselessUselessUselessUsel...
Drops from Lancers(0.4%)124 (243)Gear (69)
Gear (70)Valmont's WhipIgnores shields. Inflicts a critical hit if the tip of the whip strikes the enemy.
Popularized by the well-dressed Baron Valmont du Cul.
Drops from Disgusting Worms(0.4%)109 (305)Gear (71)
Gear (72)Wrenching WhipIgnores shields, pulls victims toward you and inflicts a critical hit on the 3rd strike.Drops from Pirate Captains(0.4%)129 (187)[3]Gear (73)
Gear (74)Oiled SwordDouses the enemy with inflammable oil and inflict critical hits during 10 sec after hitting an enemy on fire.Drops from Bats(1.7%)127 (215)Gear (75)
Gear (76)TorchBurns your enemies (15 DPS for 2.7 sec).
Talk about mood lighting!
Drops from Spawners(1.7%)107Gear (77)
Gear (78)Frantic SwordInflicts a critical hit when you have less than 50% health or more than 50% Malaise.
The weapon of choice for fighters who like to live dangerously.
Drops from Kamikazes(0.4%)137 (277)Gear (79)
Gear (80)FlawlessInflicts critical hits if you haven't taken damage for at least 15 seconds.Drops from Slammers(0.4%)115 (278)Gear (81)
Gear (82)FlintHold the attack to inflict a critical hit and create a flaming trail.
The Concierge was always ready to give an extra hand.
Drops from the Concierge (1st kill)224 (400)Gear (83)
Gear (84)TentacleIgnore shields and project you towards the enemy and inflicts a critical hit if you attack again while bumped.
Free hugs!
Drops from Conjunctivius (1st kill)78 (265)Gear (85)
Gear (86)VorpanInflicts a critical hit if the enemy is facing you.
Grill. Fry. Burn. Reheat.
Available in the Shop free of charge - 4th run onward only161 (289)Gear (87)
Gear (88)Flashing FansTBSRepelling a projectile causes you to inflict critical hits for 8 seconds.
Use the force Luke...
Drops from Yeeters(0.4%)145 (246)Gear (89)
Gear (90)
Gear (91)
Scythe ClawTBSInflicts a critical hit if you previously used the other claw.
Recovered from the stinking carcass of Mama Tick. Might come in handy.
Drops from Mama Tick (1st kill)85 (311)
2nd Mode:
165 (767)
Gear (92)
Gear (93)Rhythm n' BouzoukiTBSInflicts critical hits if you strike at the right time. The last hit repeats indefinitely if you keep the tempo going.
Hey, get rhythm when you get the blues! Come on, get rhythm when you get the blues...
Drops from Giant Ticks(0.4%)133 (330)Gear (94)
Gear (95)CrowbarInflict critical hits when hitting bestial enemies or for 15 seconds after destroying a door.
Surprisingly effective to get rid of parasites.
Lore room in the Prisoners' Quarters179 (422)Gear (96)
Gear (97)Snake FangsFFTeleports you to the nearest target. Poisons victims (4 DPS for 15 sec). Inflicts critical hits if the target has more than 5 poison marks.Drops from Cold Blooded Guardians(1.7%)94 (150)Gear (98)
Gear (99)Iron StaffFFThe first hit allows you to parry melee hits. The combo inflicts critical hits after a successful parry.Drops from Stone Wardens(100%)135 (404)Gear (100)
Gear (101)
Gear (102)
Ferryman's LanternFFKill an enemy to gather its soul. The last combo hit snatches a soul from Bosses.
Secondary Ability: Soul Shot
Charge to shoot souls as projectiles. If more than 3 souls are shot at the same time, they inflict critical hits.
Drops from Apostates(0.4%)164
2nd Mode:
107 (429)
Gear (103)
Gear (104)Hattori's KatanaHold to dash through enemies in front of you inflicting critical hits.Drops from Weirded Warriors(1.7%)183 (140)[4]Gear (105)
Gear (106)TombstoneKill an enemy with the last hit to bury it under a tombstone and doom nearby enemies.Drops from Swarm Zombies(1.7%)250Gear (107)
Gear (108)Oven AxeRepeat the last hit combo to inflict critical damage.Drops from Oven Knights(2+ BSC; 1.7%)215 (273)Gear (109)
Gear (110)
Gear (111)
ToothpickRotGStrike harder by charging your attack, but the Toothpick will be broken for 6 seconds.Drops from Ground Shakers(10%)195 (778)
2nd Mode:
82
Gear (112)
Gear (113)Machete and PistolThe third attack uses the pistol to bump and inflict critical damage to nearby enemies.
Hack, slash and shoot!
Lore room in the Prisoners' Quarters117 (163)[5]Gear (114)
Gear (115)
Gear (116)
Hard Light SwordDeals critical damage depending on the number of gun marks on the target. Recharges Hard Light Gun's ammo.
Secondary Ability: Hard Light Gun
Marks its targets to make Hard Light Sword deal critical damage to them. Ammo doesn't recharge passively.
An elegant weapon for a more civilized age.
Lore room in the Prisoners' Quarters117 (280)
2nd Mode:
78 (469)
Gear (117)
Gear (118)Pure NailCan attack while moving and upward. Attacking downward while airborne cause you to bounce on your enemies, dealing critical damage.
My life's work achieved... What more is left...?
Lore room in the Prisoners' Quarters155 (218)Gear (119)
Gear (120)BoneHitting with the second attack enables a whirlwind attack that deals critical damage.
You don't want to have one to pick with that young skeleton.
Lore room in the Prisoners' Quarters164[6]Gear (121)
Gear (122)Abyssal TridentTQatSThe second attack is a charge that inflicts critical damage after a few moments. Interrupt it with the last attack to deal critical damage.
Forking good weapon!
Lore room in Infested Shipwreck; requires Forked Key106 (235)Gear (123)
Gear (124)Hand HookTQatSThe last attack throws the target behind you, bumping other enemies it hits. Enemies thrown on walls are dealt critical damage.
You'll get hooked on throwing enemies on the walls!
Drops from Armored Shrimps(1.7%)106 (318)Gear (125)
Gear (126)Maw of the DeepTQatSThe third attack throws the shark, rooting the enemy and causing it to bleed. Inflicts critical hits on rooted targets.
The first weapon that moonlights as a terrible sea predator.
Drops from Mutineers(1.7%)158 (270)Gear (127)
Gear (128)Bladed TonfasTQatSThe first attack makes you jump forward. Hitting with this attack causes your next combo with this weapon to deal critical damage.
Stylish yet impractical. How was she able to use it with such deadly accuracy?!
Drops from Kleio when killed last105 (231)Gear (129)
Gear (130)Wrecking BallTQatSThe third attack throws the ball and the fourth recalls it.
I never hit so hard in love.
Drops from Calliope when killed last291[7]Gear (131)
Gear (132)Queen's RapierTQatSAttacks that hit a target also slice through reality, hitting anything on their path again.
Graceful and deadly, just like Her.
Drops from the Queen (1st kill)57 (148)Gear (133)
Gear (134)Dagger of ProfitInflicts critical hits for 3 seconds after picking up gold.
Stonks.
Drops from Agitated Pickpockets(1.7%)105 (211)Gear (135)
Gear (136)
Gear (137)
Gold DiggerHits cause their target to drop [10 in base form, 15 in improved form] gold. Inflicts critical damage if you have more than 12000 gold.
Au-some weapon.
Drops from Gold Gorgers(1.7%)118 (206)Gear (138)
Gear (139)PanchakuInflicts a critical hit if the enemy is facing you.
Feast of Fury
Lore room in the Prisoners' Quarters245 (359)[8]Gear (140)
Gear (141)Baseball BatAttacking a stunned or rooted enemy lets you strike frantically, dealing critical damage
GOTTA GET A GRIP!
Lore room in the Prisoners' Quarters156 (476)Gear (142)
Gear (143)King ScepterYou charge forward. Upon hitting a target, you bounce into the air spinning. Bouncing on an enemy deals critical damage and lets you charge again.
Reign of Decadence
Lore room in the Prisoners' Quarters75 (150)Gear (144)
Gear (145)StarfurySuccessful attacks also create two falling stars that strikes another target if possible, dealing critical damage
Along with other famous swords, this can be forged into the Zenith.
Lore room in the Prisoners' Quarters57 (206)Gear (146)
Gear (147)Alucard's SwordRtCIf a target is in front of you in mid range, teleports you near it and attacks it, dealing a critical damage
Acquire the blade of the dhampir, use it against the vampire sire! says the proverb
Find Alucard in Richter Mode122 (269)[9]Gear (148)
Gear (149)Morning StarRtCA brutal whip with a star-shaped head. Can be held to spin the whip along with your movement. Deals critical hits with the spike ball.
Will give you a strong wrist
Unlocked upon entering the Konami code in-game.100 (113)Gear (150)
Gear (151)BibleRtCIf the second attack of the weapon hits a target, throws a projectile on a rotary trajectory, dealing critical damage increasing with each new hit
This book can be... stunning
Drops from Werewolf and Dire Werewolf(1.7%)127 (139)Gear (152)
Gear (153)
Gear (154)
Whip Sword, sword formRtCCan be transformed in between two attacks to deal critical damage for the next 1.5 seconds.
Sharp as the snake's fang
Drops from the Harpy.((1.7%))217 (434)
2nd Mode:
203 (406)
Gear (155)
Gear (156)TransformationRtCTransforms the Whip Sword, enabling it to deal critical damage for the next 1.5 seconds.
TBA
Always unlocked{{{BaseDPS}}}Gear (157)
Gear (158)Vampire KillerRtCThe mythical weapon of the Belmont clan! Ignores shields. Deals critical damage to burning enemies. Enemies killed by this weapon burn the ground under them.Drops from Dracula (1st kill)(100%)141 (378)Gear (159)
Gear (160)Death's ScytheRtCForces the spirit of enemies you kill to help you. They explode on nearby targets, dealing critical damage in proportion to the reanimated target's maximum health
Being dead is no excuse to avoid working overtime!
Drops from Death (1st kill)(100%)230[10]Gear (161)
Gear (162)Sewing ScissorsAn attack that kills an enemy also kills every other target hit at the same time.
Cuts really short.
Have 16 outfits available and talk to The Tailor.183Gear (163)
Gear (164)Giant CombThe first hit throws the enemy in the air. Deal critical damage to targets that are not grounded.
C-C-C Comb Breaker!
Have 51 outfits available and talk to The Tailor.187 (374)Gear (165)
Gear (166)MisericordeInflicts critical hits if the victim has less than 50% HP. Curses you if the attack doesn't kill its target.
TBA
Drops from Doom Bringer(10%)86 (516)Gear (167)
RotG: Rise of the Giant DLC
TBS: The Bad Seed DLC
FF: Fatal Falls DLC
TQatS: The Queen and the Sea DLC
RtC: Return to Castlevania DLC

Ranged weapons[edit]

Active mechanics

Most ranged weapons have the capability of firing some kind of projectiles, while some use hit-scan mechanics, both of which deal ranged damage. The individual abilities of ranged weapons varies, but generally, projectiles fired using ranged attacks are unable to hit multiple targets, unless the projectile can create an explosion or has some kind of piercing capabilities (e.g. Gear (168) Sonic Carbine and Gear (169) Explosive Crossbow).

Effect scaling

All ranged weapons scale with Gear (170) Tactics, however a few of these weapons can also dual-scale with Gear (171) Brutality (e.g Gear (172) Firebrands and Gear (173) Infantry Bow) or Gear (174) Survival (e.g Gear (175) Frost Blast and Gear (176) Heavy Crossbow), meaning their damage will scale off the higher stat between the two.

Ammunition

Some Ranged Weapons use ammunition, which will be restored automatically after a short while. Ammunition that is impaled in enemies takes significantly longer to retrieve unless the ammo is removed by a successful parry or the enemy is killed, however, not all ammo based projectiles can be stuck in enemies, these projectiles will eventually refill automatically. Most of these weapons can get affixes that slightly increases their total ammo supply. Ranged weapons without ammo can be fired repeatedly without restriction.

Gear (177) Gilded YumiTQatS and Gear (178) Laser Glaive cannot benefit from the effect of the Gear (179) Ammo mutation.

List of ranged weapons

This is a list of all obtainable ranged weapons within the game.

IconNameDescriptionBlueprint locationBase DPSScaling
Gear (180)Beginner's BowAmmo comes back after enemies are killed.
The Jailer's son was getting pretty good at hunting rats with this...
Always unlocked113Gear (181)
Gear (182)Multiple-nocks BowShoots 3 arrows at the same time.Always unlocked228Gear (183)
Gear (184)Bow and Endless QuiverUnlimited ammo. Last shot is a critical hit!
"You can never have too many arrows" - Legolas
Drops from Undead Archers(0.03%)137 (197)[11]Gear (185)
Gear (186)Marksman's BowInflicts a critical hit at long range.
Slow, but devastating at long range. A sniper's delight.
Timed door in the Passage between Promenade of the Condemned and Ossuary55 (327)Gear (187)
Gear (188)Sonic CarbineRotGFires through enemies and keeps shooting when held down. Inflict critical hits to the targets behind the first enemy.Secret area in the 5 BSC biome; requires Apex Key227 (445)Gear (189)
Gear (190)Infantry BowInflicts a critical hit at close range.
A bow specially designed for hand-to-hand combat.
Drops from Undead Archers(1.7%)78 (217)Gear (191)
Gear (192)Quick BowInflicts a critical hit if the target has 3 or more arrows stuck in its body.
Speed at the cost of precision.
Secret area at the beginning of Prisoners' Quarters - 3rd run onward only75 (203)Gear (193)
Gear (194)Ice BowBriefly freezes enemies.Drops from Undead Archers(0.4%)46Gear (195)
Gear (196)
Gear (197)
Heavy CrossbowShoots several short-range bolts at once.
Secondary Ability: Reload
Reload the Heavy Crossbow. The next shot inflicts a critical hit.
A point-blank blast.
Drops from the Concierge (3rd kill)280 (338)[12]Gear (198)
Gear (199)
Gear (200)
Repeater CrossbowRapid fires bolts inflicting critical hits on rooted targets.
Secondary Ability: Quiver of Bolts
Fires a volley of bolts rooting enemies and inflicting 15 DPS for 3 seconds.
Drops from Dark Trackers(0.4%)115 (323)
2nd Mode:
73
Gear (201)
Gear (202)
Gear (203)
Ice CrossbowFreezes the enemy.
Secondary Ability: Piercing Shot
Fires piercing bolts, inflicting critical hits and returning bolts lodged in frozen enemies.
Drops from the Time Keeper (4th kill)60
2nd Mode:
47 (235)
Gear (204)
Gear (205)
Gear (206)
Explosive CrossbowBolts explode in the area of effect. Any enemy hit by a bolt suffers a critical wound.
Secondary Ability: Cross Hit
Hit 'em with the crossbow.
Puzzle tower in the Promenade of the Condemned; requires 3 Gardener's Keys143 (243)
2nd Mode:
55 (191)
Gear (207)
Gear (208)Alchemic CarbinePoisons its victims (13 DPS for 4 sec).Secret area in the Ancient Sewers9Gear (209)
Gear (210)BoomerangComes back to you automatically.
Old faithful.
Ending area of High Peak Castle; requires Castle Key156Gear (211)
Gear (212)HemorrhageRotGCauses bleeding (25 DPS for 3 seconds). Deals a critical hit if the target is bleeding or poisoned.Drops from Magistrates of Death(10%)47 (187)Gear (213)
Gear (214)The Boy's AxeRotGRoots the victim. Deals 80 damage when recalled.
Boi.
Drops from Ground Shakers(1.7%)159Gear (215)
Gear (216)War JavelinRotGImpales all enemies in its path. If they're close to a wall they take 90 extra damage. The javelin must be retrieved (if not, it comes back automatically after 10 seconds). Reactivate to teleport to the javelin.Secret area near the end of the Cavern110Gear (217)
Gear (218)Hokuto's BowMarks the enemy, who then takes +52 DPS for 15 sec. If the enemy dies, the mark spreads.
You don't know it yet, but you're already dead.
Drops from Cannibals(1.7%)25Gear (219)
Gear (220)Nerves of SteelInflicts a critical hit if the arrow is shot at right moment.Secret area at the end of Ramparts80 (341)Gear (221)
Gear (222)Throwing KnifeCauses bleeding (22 DPS for 3 sec). Automatically targets the nearest enemy.Always unlocked14Gear (223)
Gear (224)Electric WhipIgnored shields and inflicts 50% of the base damage on nearby enemies. Also inflicts 25 shock DPS around the target for 3 seconds.Always unlocked112 (201)Gear (225)
Gear (226)FirebrandsBurns enemies and the ground (19 DPS for 3 sec).
Light my fire!
Always unlocked31Gear (227)
Gear (228)Ice ShardsSlows down enemies during 3 sec. Inflicts critical hits on targets standing in water or covered in oil.Drops from the Time Keeper (3rd kill)53 (68)Gear (229)
Gear (230)PyrotechnicsLaunches multiple flaming projectiles. Inflicts critical damage on targets covered in oil.Drops from Casters(1.7%)102 (185)Gear (231)
Gear (232)Lightning BoltHold to inflict critical hits. Inflicts 20 shock DPS around the target for 2 seconds.
Join the dark side.
Drops from Inquisitors(1.7%)111 (362)Gear (233)
Gear (234)Fire BlastBurns enemies and the ground surface in range. Inflicts critical hits when oil is present.
Toasts enemies to a rich golden brown.
Drops from Maskers(1.7%)169 (223)Gear (235)
Gear (236)Frost BlastFreezes enemies in front of you. No damage if the target is already frozen.Always unlocked48Gear (237)
Gear (238)Magic MissilesRotGAutomatically targets the closest enemy.Drops from Arbiters(0.4%)164Gear (239)
Gear (240)BlowgunTBSPoison its victims (15 DPS for 2 sec). Inflicts critical hits if you hit enemies in the back.Drops from Blowgunners(1.7%)57 (343)Gear (241)
Gear (242)Barrel LauncherLaunches an explosive barrel. Inflicts a critical hit if the barrel bounces off a wall or has been reflected back and forth before exploding.Drops from Infected Workers(0.4%)171 (514)Gear (243)
Gear (244)Killing DeckTQatSShoots cards in various patterns. The fourth hit recalls all the cards, dealing critical damage.
Using cards as a weapon is quite the gambit...
Drops from Armored Shrimps(1.7%)411[13]Gear (245)
Gear (246)Gilded YumiTQatSFires large arrows that push enemies. Stuns and inflicts critical damage if it bumps its target into a wall or another enemy.
Surprisingly easy to use, considering the tree trunk-sized arrows it fires.
Drops from Euterpe when killed last69 (208)Gear (247)
Gear (248)Money ShooterFires 150 gold taken from your pockets to deal critical damage. Won’t fire if you can’t pay.
Shut up and shoot my money!
Drops from Golden Kamikazes(1.7%)667Gear (249)
Gear (250)Magic BowFires homing arrows that deal more damage if they hit the same enemy.
Just close your eyes and shoot!
Lore room in the Prisoners' Quarters139Gear (251)
Gear (252)Peril GlyphsThis weapon's combo gets longer in proportion to your missing health. Deals critical damage starting from the third hit.
Can also double as domestic incense, even in a foul-smelling prison.
Reward for beating the 1st Stage in Boss Rush157 (279)Gear (253)
Gear (254)Throwable ObjectsStuns any enemy it hits. Recharge 1 ammo every time you kill an enemy.
Vase, flower pot, bottle, knife,... No matter what you can grab, as long as you can throw it, you're game.
Lore room in the Prisoners' Quarters382Gear (255)
Gear (256)Laser GlaiveBounces on nearby targets, dealing more and more damage each time and dealing critical damage after 2 bounces.
Weakness in numbers.
Lore room in the Prisoners' Quarters70 (474)Gear (257)
Gear (258)CrossRtCThrows a cross in front of you. It returns after a few seconds, dealing critical damage when spinning in place or on the way back
"Don't you dare cross me, Belmont!" The pun didn't save Dracula
Drops from Throw Master(1.7%)317 (633)Gear (259)
Gear (260)Throwing AxeRtCThrows an axe on a parabolic trajectory, dealing critical damage during its descent.
Axe as a bridge between two universes
Drops from Axe Armor(1.7%)90 (323)Gear (261)
Gear (262)Medusa's HeadRtCRolls the head on the ground, petrifying enemies it hits. When it stops or upon reactivation, it yells, projecting nearby enemies in the air.
Look me in the eyes when I'm talking to you!
Drops from Medusa(10%)100Gear (263)
Gear (264)AnathemaFires an indirect projectile that curses you 1 time if it hits at least one enemy.
TBA
Drops from Curser(10%)181 (371)[14]Gear (265)
RotG: Rise of the Giant DLC
TBS: The Bad Seed DLC
FF: Fatal Falls DLC
TQatS: The Queen and the Sea DLC
RtC: Return to Castlevania DLC

Shields[edit]

Active mechanics

Holding down a shield's assigned button holds it up after 0.37 seconds. Attacks that hit the front of the shield are reduced by the shield’s damage absorption percentage (usually 75%) before any other damage reduction effects. Shields’ block damage, listed as their regular damage, is also dealt to enemies using melee attacks.

Tapping a shield's assigned button instead attempts a parry. If no attacks connect within the parry window, the player cannot block or parry again for 0.6 seconds. If a non-shockwave attack hits the shield during the parry window, the attack deals no damage, you can block/parry again immediately, and additional effects occur depending on the attack:

  • Melee attackers take parry damage, indicated on the shield as its critical damage value.
  • Ranged attacks are reflected for 80 base damage.
  • Bombs are reflected for 90 base damage.
  • Explosions are absorbed without retaliation.
  • Festering Zombie eggs are turned into biters, which attack enemies.
  • Any arrows stuck in the parried enemy will return to the player.


Note: Attacks are also automatically parried if they land within the first 0.2 seconds of holding up the shield and the shield's button is still held.

Effect scaling

All Shields’ damage scales with the player's Gear (266) Survival stat, but some also scale with Gear (267) Tactics (e.g Gear (268) Parry Shield and Gear (269) Knockback Shield) or Gear (270) Brutality (e.g Gear (271) Assault Shield and Gear (272) Bloodthirsty Shield).

Damage absorbed while blocking can only be increased by the Shield Absorb affix.

Passive effects

Carrying a shield creates a force field for half a second when the player takes damage. This barrier absorbs most damage, but not damage-over-time from status effects like poison or darkness. Some enemy attacks do not activate the force field, such as that of Lacerators.

Since active force fields reduce the decay recovery by 65%, carrying a shield makes it more difficult to recover recently-lost health.

List of shields

This is a list of all obtainable Shields in the game.

IconNameDescriptionBlueprint locationBase block damageBase absorbed damageScaling
Gear (273)Old Wooden ShieldHold to absorb partial damage. Tap to try to parry and block all damage.Always unlocked20 (40)75%Gear (274)
Gear (275)Front Line ShieldMelee attacks inflict 50% extra damage for 6 seconds after a successful parry.
The tears of the community are engraved upon the inside of this shield.
Secret area in the Ancient Sewers25 (50)75%Gear (276)
Gear (277)CudgelStuns blocked enemies. Stuns lasts longer if a parry is successful.Always unlocked20 (40)75%Gear (278)
Gear (279)PunishmentBlocked attacks inflict damage to nearby enemies. Critical damage if parry is successful.Puzzle door in Clock Tower; requires Bell Tower Key40 (64)75%Gear (280)
Gear (281)Knockback ShieldBlocked attacks knocks enemies back, they take +80 damage if they hit a wall. Double damage for a parry.Drops from Catchers(0.4%)40 (80)75%Gear (282)
Gear (283)RampartAbsorbs more damage. Generates a force field for 2 sec on a successful melee parry.Drops from Shieldbearers(0.4%)20 (40)85%Gear (284)
Gear (285)Assault ShieldBlocks attacks while charging forward.Timed door in the Passage before Promenade of the Condemned33 (66)75%Gear (286)
Gear (287)Bloodthirsty ShieldBlocked attacks inflict bleeding (15 DPS for 3 sec). Effect extended to nearby enemies on a successful parry.Drops from Shieldbearers(0.4%)15 (30)
15 (15) bleeding DPS
75%Gear (288)
Gear (289)Greed ShieldA successful parry knocks out enemies' teeth (1 per enemy every 10 seconds) and transforms arrows into gold.Always unlocked50 (100)75%Gear (290)
Gear (291)Spiked ShieldInflicts major damage on blocked enemies.Drops from Cleavers(1.7%)90 (216)75%Gear (292)
Gear (293)Parry ShieldCannot be held up. Blocked grenades and shots are returned with added power.Secret area in Stilt Village(52)0%Gear (294)
Gear (295)Force ShieldGenerates a temporary force field when held up. It regenerates slowly when the shield is not held up. Parries speed up the process.Drops from Festering Zombies(0.4%)40 (40)15%Gear (296)
Gear (297)Thunder ShieldRotGInflicts 32 electric DPS in front of you for 8 seconds when blocking, or all around you after a successful parry. Use again to stun all nearby enemies. Inflicts 32 shock DPS around for 3 seconds.Drops from Defenders(100%)40 (40)
32 (32) shock DPS
50%Gear (298)
Gear (299)Ice ShieldParrying an attack freezes nearby enemies. Reflected projectiles freeze enemies they hit.Drops from Shieldbearers(10%)20 (40)75%Gear (300)
Gear (301)Alucard's ShieldRtCCan be used to attack in melee. Deals critical damage after a parry.
When Alucard uses it in combat, you could say that the dhampir strikes back
Drops from lore room in Castle's Outskirts.
110 (330) DPS
75%Gear (302)
RotG: Rise of the Giant DLC
TBS: The Bad Seed DLC
FF: Fatal Falls DLC
TQatS: The Queen and the Sea DLC
RtC: Return to Castlevania DLC

Skills[edit]

Skills are secondary abilities that can be used in combat. The player does not normally start with skills without the Recycling Tubes upgrade and must find them throughout the run.

The player has two skill slots. Upon picking up a third skill, a menu which compares all three appears, allowing the player to choose which of the three skills to discard.

Skills cannot trigger recovery nor cooldown reduction mutations.

Skills are roughly split into three types: traps and turrets, grenades, and miscellaneous powers.

Deployable traps[edit]

Active mechanics

Upon use, all deployable skills shoot a "projectile" out of the player in the direction they are facing, and will deploy an object upon touching the ground. There are two types of deployable items, powered and non-powered. Powered turrets need the player to be within a certain radius of it in order to function, and that power radius is decreased if the link to the player is obstructed by terrain. Non-powered deployable items do not need the player to be nearby to function, usually because they do not actively attack enemies in the usual sense.

Effect scaling

Most deployable skills scale with Gear (303) Tactics, although a few also scale with Gear (304) Brutality or Gear (305) Survival.

List of deployables

Below is a list of all deployable skills that can be found within the game.

IconNameDescriptionBlueprint locationBase damageBase cooldownScaling
Gear (306)Double Crossb-o-maticShoots at 2 nearby enemies at the same time. Each shot inflicts 45 DPS.Drops from Zombies(0.4%)45 DPS
9 damage
10 secondsGear (307)
Gear (308)Sinew SlicerFires spinning blades at nearby enemies, inflicting bleeding (10 DPS for 1.5 sec).Always unlocked20 DPS
3.3 damage
10 secondsGear (309)
Gear (310)Heavy TurretShoots at nearby enemies. You inflict +15% more damage if you're near the turret.Drops from Slashers(0.4%)55 DPS
55 damage
10 secondsGear (311)
Gear (312)BarnacleShoots enemies who pass beneath it, dealing critical hits on poisoned enemies.Drops from Thornies(1.7%)80 (160) (Attached)

53 (106) (Floating) DPS
30.4 (60.8) damage

10 secondsGear (313)
Gear (314)Flamethrower TurretBurns nearby enemies (8 DPS for 1.7 sec).Drops from Shockers(0.4%)8 DPS
12 secondsGear (315)
Gear (316)CleaverInflicts bleeding (6 DPS for 1.8 sec) on enemies that walk over it.Drops from Runners(1.7%)50 DPS
8 secondsGear (317)
Gear (318)Wolf TrapLaunches 2 traps that root enemies increasing damage they take by 34 DPS for 5 seconds.Always unlocked+34 (enemy debuff) DPS
14 secondsGear (319)
Gear (320)CrusherSlows down then violently crushes enemies caught in its zone.Drops from Lacerators(10%)135 damage14 secondsGear (321)
Gear (322)Explosive DecoyTurns you invisible for 13 sec and attracts nearby enemies. Explodes after 13 sec or upon reactivation.Drops from Protectors(0.4%)22 (single grenade) damage20 secondsGear (323)
Gear (324)Emergency DoorDeploys an ethereal door.Special lore room in the Slumbering Sanctuary1 damage10 secondsGear (325)
Gear (326)Tesla CoilShoots lightning at nearby enemies and inflicts shock.Drops from Living Barrels(10%)23 DPS
10 secondsGear (327)
Gear (328)Scavenged BombardTQatSShoots heavy cannonballs at nearby enemies. Short activation range and slow rate of fire.
They don't need it anymore.
Drops from Pirate Captains(1.7%)90 DPS
90 (direct hit) damage
14 secondsGear (329)
Gear (330)Night LightLights up your path.Always unlockedN/A120 secondsColorless
RotG: Rise of the Giant DLC
TBS: The Bad Seed DLC
FF: Fatal Falls DLC
TQatS: The Queen and the Sea DLC
RtC: Return to Castlevania DLC

Grenades[edit]

List of grenades

IconNameDescriptionBlueprint locationBase damageBase cooldownScaling
Gear (331)Powerful GrenadeCauses a large explosion.Drops from Bombardiers(10%)200 damage13 secondsGear (332)
Gear (333)Infantry GrenadeQuick to use, but not super powerful.Always unlocked90 damage4 secondsGear (334)
Gear (335)Cluster GrenadeBreaks into 6 bombs (50 damage each).Drops from Slashers(1.7%)50 damage20 secondsGear (336)
Gear (337)Magnetic GrenadeAttracts enemies in a large area for a few moments, then explode, dealing electrical damage.Drops from Grenadiers(0.4%)20 DPS
40 damage
16 secondsGear (338)
Gear (339)Stun GrenadeStuns enemies (3.5 sec).Secret area at the end of Ramparts45 damage12 secondsGear (340)
Gear (341)Ice GrenadeFreezes its victims.Always unlocked35 damage18 secondsGear (342)
Gear (343)Fire GrenadeBurns nearby enemies (25 DPS for 3 sec).Drops from Grenadiers(1.7%)25 DPS
12 damage
13 secondsGear (344)
Gear (345)Root GrenadeRoots nearby enemies causing 50 DPS for 4 seconds.Timed door in the Passage after the Black Bridge50 DPS
16 secondsGear (346)
Gear (347)Oil GrenadeSpreads inflammable oil in its area of effect.Drops from Hammers(10%)100 damage10 secondsGear (348)
Gear (349)SwarmSummons 8 biters to serve you.Drops from Disgusting Worms(0.4%)18 (single biter, 144 max) DPS
9 damage
10 secondsGear (350)
Gear (351)Holy WaterRtCToss a holy water vial on the ground, creating a pillar of fire dealing damage quickly and burning the enemies it hits
I can holy take so much water!
Drops from Merman(1.7%)55 DPS
10 damage
12 secondsGear (352)
Gear (353)Hunter's GrenadeUse this to annoy a monster. When its health is down to 40% or less, use "Blueprint Extractor".
"Catch 'em all!"
The Collector - through Specialist's Showroom upgradeN/AN/AGear (354)
RotG: Rise of the Giant DLC
TBS: The Bad Seed DLC
FF: Fatal Falls DLC
TQatS: The Queen and the Sea DLC
RtC: Return to Castlevania DLC

Powers[edit]

List of powers

IconNameDescriptionBlueprint locationBase damageBase cooldownScaling
Gear (355)BarricadeDraw: you gain 30 Bonus Health that persists indefinitely

Passive: Each successful parry grants 10 Bonus Health for 15 sec.
Discard: Remove all current Bonus Health and deal damage depending on the quantity removed.
At the core of an ancient strategy called "the 999 block".

Lore room in the Prisoners' Quarters (Part of Diverse Deck)30 damage15Colorless
Gear (356)CatalystPassive: Your melee attacks poison the enemies they hit.

Discard: Nearby enemies lose all their damage-over-time stacks then are dealt the remaining damage of these effects.
You can wait for the last straw to break the camel back... or push the poor beast yourself!

Lore room in the Prisoners' Quarters (Part of Diverse Deck)N/AN/AColorless
Gear (357)ElectrodynamicsDraw: Creates a lightning orb that gravitates around you, dealing 8 damage on impact.

Passive: Each time you use your other skill, creates an additional orb (max: 3 orbs).
Discard: Destroys all your active orbs. Thunder strikes a nearby enemy for each orb destroyed that way, dealing 55 damage.
Less hazardous when wearing a Faraday Outfit.

Lore room in the Prisoners' Quarters (Part of Diverse Deck)N/AN/AColorless
Gear (358)ForesightPassive: You avoid the first damage source dealt to you. This effect recharges when you kill 8 enemies.

Discard: You become immune to all sources of damage for 2 sec.
You don't even know that I'm still not dead!

Lore room in the Prisoners' Quarters (Part of Diverse Deck)N/AN/AColorless
Gear (359)Death OrbCreates a slow-moving but devastating orb.Drops from Cleavers(0.4%)125 DPS
50 damage
20 secondsGear (360)
Gear (361)TornadoInflicts damage on all targets caught inside. Changes direction when it hits a wall.Drops from Guardian Knights(0.4%)100 DPS
8 damage
18 secondsGear (362)
Gear (363)Knife DanceLaunches a storm of knives around you, causing bleeding (40 DPS for 4 sec).Drops from Bats(0.4%)40 (bleeding effect) DPS
5 (impact damage per knife) damage
16 secondsGear (364)
Gear (365)Corrupted PowerIncrease the damage you deal by +50% for 8 sec. You take +30% damage during this time.Drops from Protectors(0.4%)N/A16 secondsGear (366)
Gear (367)VampirismSacrifices [40% base] of your maximum health to recover 2% of your HP per melee attack and a speed boost for 10 seconds.Drops from Inquisitors(0.4%)N/A30 secondsGear (368)
Gear (369)TonicGrants you 40% of your missing health as bonus health, reduces damage taken by 20% for 9 seconds.Always unlockedN/A30 secondsGear (370)
Gear (371)Grappling HookPulls an enemy towards you. The next attack on this enemy inflicts +40% damage and stuns for 1 sec.
Yes, just like Scorpion...
Drops from Catchers(0.4%)1 (hook impact) damage3 secondsGear (372)
Gear (373)PhaserTeleports you behind the enemy. The next attack inflicts +70 damage.Drops from Runners(0.4%)70 damage2 secondsGear (374)
Gear (375)Corrosive CloudCreates a toxic cloud that lasts 15 sec, inflicting bleed and poison damage (8 DPS for 2 sec).Drops from Swarm Zombies(0.4%)N/A20 secondsGear (376)
Gear (377)Lacerating AuraInflicts damage on nearby targets.Daily Run - Fifth Completion77 DPS
7.7 (damage tick) damage
12 secondsGear (378)
Gear (379)Wave of DenialRepels all nearby enemies. If an enemy is thrown against a wall, it takes +90 damage.Drops from Bombardiers(0.4%)30 damage5 secondsGear (380)
Gear (381)Wings of the CrowCauses you to float in the air dealing 50 shock DPS around you for 3 seconds.
Craaaawwwww!
Drops from Golems(10%)75 DPS
50 damage
15 secondsGear (382)
Gear (383)Blueprint ExtractorUse this on an enemy transformed by the "Hunter's Grenade" that has less than 40% health left.The Collector - through Specialist's Showroom upgradeN/AN/AGear (384)
Gear (385)Forgotten MapReveals your surroundings. Only works once.The Collector - through Specialist's Showroom upgradeN/AN/AGear (386)
Gear (387)
Gear (388)
Great Owl of WarSummon a Great Owl pet (32 DPS). Activating this skill again will anger the Great Owl (95 DPS). The Great Owl disappears if you take any damage.
Hoo hoo hoooo.
Drops from Knife Throwers(1+ BSC; 1.7%)32 (95) DPS
10 seconds (34 seconds)Gear (389)
Gear (390)
Gear (391)
LightspeedDash forward and inflicts 100 damage to the enemies on the way. Activate again to dash back.
Look behind you!
Drops from the Time Keeper (1st kill)100 damage7-10 secondsGear (392)
Gear (393)Giant WhistleRotGInflict 500 damage to the most dangerous enemy around... most dangerous ACCORDING to the Giant.
Give me five!
Drops from the Giant (3rd kill)500 damage20 secondsGear (394)
Gear (395)Telluric ShockLeap in the air and violently land back on the ground to inflict 150 damage to the enemies around.
Ready to rumble?
Drops from the Hand of the King (1st kill)150 damage10 secondsGear (396)
Gear (397)
[Show]
Gear (398)
Contains spoilersCollector's SyringeRotGSpin the syringe around you to inflict damage. Activate again to add 40 DPS (up to 5 times) and 5 secs, for a mere few cells.
Become the Spin Doctor.
Drops from the Collector (1st kill)40-240 DPS
4-24 damage
20 secondsGear (399)
Gear (400)Smoke BombTBSReleases a cloud of smoke making you invisible for 8 seconds. The first invisible attack inflicts +50% damage.Drops from the Banished(0.4%)+50% (item boost) damage16 secondsGear (401)
Gear (402)
Gear (403)
Mushroom Boi!TBSSpawns a friendly mushroom boi which charges and interrupts enemies inflicting 50 damage and 100 extra damage if the enemy hits a wall. Trigger it again to inflict 300 damage and violate your soul.Drops from Jerkshrooms(100%)50 damage1 second (25 seconds)Gear (404)
Gear (405)Lightning RodsFFPlace up to 2 lightning rods to attract lightning that strikes all enemies in between.Drops from Failed Homunculi(1.7%)30 (60) DPS
75 (150) damage
15 secondsGear (406)
Gear (407)Scarecrow's SicklesFFComes back to you automatically. Inflicts increasingly severe critical hits after each hit.
Perfect for pruning everything that sticks out.
Drops from the Scarecrow (1st kill)52-129 damage10 secondsGear (408)
Gear (409)Ice ArmorRotGCovers you in ice that absorbs one attack and explodes freezing nearby enemies. If you don't take a hit it explodes after 8 seconds.Drops from Ground Shakers(100%)10 damage20-30 secondsGear (410)
Gear (411)
Gear (412)
SerenadeFFSummons a flying sword that will mark enemies, trigger it again to inflict critical hits on them while holding the weapon, and vice-versa! The sword will vanish after 30 sec if you don't hit the marked enemies.Secret area in the Fractured Shrines30 (600) DPS
22 (440) damage
30 secondsGear (413)
Gear (414)CocoonFFParries all around you dealing 30 damage. A successful parry resets the cooldown.Found behind one of the three special rune doors in the Undying Shores30 (60 on a successful parry) damage12 seconds (instant if parry is successful)Gear (415)
Gear (416)Face FlaskCrush a flask on your forehead, dealing low damage to yourself.
Smashing red stuff in your own face is NEVER a good idea, ask the people of Tristram.
Lore room in the Prisoners' Quarters5 damage10 secondsGear (417)
Gear (418)Pollo PowerTurn into a chicken for a brief moment, firing several explosive eggs around you.
The cluck is ticking.
Lore room in the Prisoners' Quarters45 damage10 secondsGear (419)
Gear (420)LeghuggerTQatSSummon a Leghugger that attacks your enemies, inflicting critical hits on bleeding targets. Re-activate to make it attack in a circle around itself, making enemies hit bleed.
The creature feeds by attacking your enemies. Once sated, it evolves into its stronger adult state.
Bloodthirsty and cute, what more could you ask?
Lore room in Stilt Village20 (40) DPS
10 secondsGear (421)
Gear (422)TauntTaunts an enemy, causing it to frantically pursue you for 20 sec but take 75% more damage from your melee attacks.
Requires Language (Old Times) or Language (Foul) mastery.
Reward for beating the 2nd Stage in Boss RushN/A15 secondsGear (423)
Gear (424)Rebound StoneRtCThrows a magic stone that bounces on surfaces and moves faster after each bounce. Deals critical hits and accelerates sharply after passing through you
The words \"Digital Video Disc\" are engraved on the stone. Probably some sort of unholy incantation. Oddly satisfying when it hits corners
Drops from Buers(1.7%)75 DPS
11 secondsGear (425)
Gear (426)
Gear (427)
Maria's CatRtCSummons Maria's cat on your shoulder. He often leaves it to go and wander around, scratching enemies he crosses. Can be reactivated to make the cat jump in front of you and unleash a flurry of slashes dealing critical damage
Such a vase-busting, curtain-scratching, armor-defiling little creature is at peak efficiency in an old Castle like Dracula's
Castle's Outskirts in the cell Maria Renard is locked up, by petting Byakko the cat.32 (95) DPS
20Gear (428)
Gear (429)Bat VolleyRtCThrows 10 bats that pierce through enemies and deal critical damage once they have gone through at least one target
Quick, throw them before they fill your pockets with guano!
Drops from Vampire Bat(1.7%)22 per hit DPS
12 secondsGear (430)
Gear (431)IndulgenceCalls down a ray of vengeful light on the nearest enemy dealing critical damage if you are not cursed. Targets killed by this skill purge you of 3 stacks of curse instead of 1. Summons 1 additional ray per 5 curses you have.
TBA
Drops from Sore Loser(10%)200 DPS
120 (240) damage
10 secondsGear (432)
RotG: Rise of the Giant DLC
TBS: The Bad Seed DLC
FF: Fatal Falls DLC
TQatS: The Queen and the Sea DLC
RtC: Return to Castlevania DLC

Amulets[edit]

You may only equip one amulet at a time, but their effects are powerful...
"A fine object, adroitly hidden under your clothes to make less work for the artists."

Amulets come in Ruby, Topaz, Sapphire, Golden, and Moonstone. They can be found in the starting area on 1BC+ and are most frequently acquired by defeating Elite enemies or by opening time or killstreak doors. Amulets can also be found within Challenge Rift chests, on corpses, or by rummaging through loot in lore rooms. Amulets carry one or more affixes, grant damage reduction, and can give the player more Stats.

Amulets have gear levels which are the same as the biome gear level. However, Higher BSC introduce a minimum amulet level, which increases the gear level of amulets found in biomes that have a lower gear level than this to the minimum:

  • 0BC: Tier 1
  • 1BC: Tier 3
  • 2BC: Tier 4
  • 3BC: Tier 6
  • 4BC: Tier 7
  • 5BC: Tier 7

As amulets are leveled items, their gear levels affect the quantity and quality of the affixes on the amulets found, as well as the number of Stats and the% of damage reduction they grant. Amulets follow a special pattern that determines what bonus is given every tier. The higher the tier of the amulet is, the more bonus stats it can have, up to 4 stats at XII tier:

  • Tiers 1-2: no stats.
  • Tiers 3-5: one stat.
  • Tiers 6-8: two stats.
  • Tiers 9-11: three stats.
  • Tier 12: four stats.

As of the Update of Plenty[15], the player will always start with an amulet on a pedestal in the starting area of the Prisoners' Quarters on 1 BSC and higher, with its tier increasing based on difficulty.

NameIcon
Ruby Amulet

Gear (433)

Topaz Amulet

Gear (434)

Sapphire Amulet

Gear (435)

Golden Amulet

Gear (436)

Moonstone Amulet

Gear (437)

Prisoner's Collar[edit]

"Nothing worth mentioning, except maybe a vague whiff of dead rat..."

The player starts every run with the Prisoner's Collar equipped. It gives no benefits of any kind. Can be recycled for 1 gold.

NameIcon
Prisoner's Collar

Gear (438)

Removed gear[edit]

List of removed skills[edit]

List of removed powers[edit]

IconNameDescriptionBlueprint locationBase damageBase cooldownScalingRemoved in
Gear (439)Temporal DistortionSlows down all enemies for 3.5 sec.Was dropped by Failed Experiment(0.4%)N/A20 secondsGear (440)v1.2.5

History[edit]

  • 1.9: Removed scrolls from items.
    • Gear (441) Hunter's Grenade is the exception and will gain a scroll of each stat from 3+ BSC.
  • 2.3: Legendary items no longer increase gear power:
    • Instead of granting +3 to gear power for 0-2 BSC and +6 for 3+ BSC, the item scales with the two highest stats across all difficulties.
  • 2.8: Gear dropped after boss fights now have +1 gear level.
  • 3.0: Reworked Legendary Items:
    • Now only scale with the highest stat instead with the two highest stats.
    • Now adds +6 gear power.
    • Removed the Guaranteed Starred Affix and added (not re-rollable) Guaranteed Legendary Affixes.

Footnotes[edit]

  1. Note that the drop chance for Elites is global, meaning that it is 6% regardless of the number of Elites present in a biome, so long as there is at least one. The base drop rate per mob is 1%, and increases by 2% for each biome without a drop.

References[edit]

  1. Only the critical DPS value is accurate, the non-critical DPS can be ignored.
  2. Only the critical DPS value is accurate, the non-critical DPS can be ignored.
  3. Only the critical DPS value is accurate, the non-critical DPS can be ignored.
  4. The in-game DPS value is 133 (179).
  5. Only the critical DPS value is accurate, the non-critical DPS can be ignored.
  6. The in-game DPS value is 138 (199).
  7. The in-game DPS value is 210 (280).
  8. The DPS value listed in-game is 121 (185).
  9. The in-game DPS value is 101 (222).
  10. The DPS value listed in-game is 158.
  11. Only the critical DPS value is accurate, the non-critical DPS can be ignored.
  12. The in-game DPS value is 280 (560)
  13. The in-game DPS value is 71 (84).
  14. The in-game DPS value is 229.
  15. The Update of Plenty has arrived! Steam blog post, 2020-07-01
Navigation wiki
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Gear (2024)

FAQs

Gear? ›

implements, tools, or apparatus, especially as used for a particular occupation or activity; paraphernalia: fishing gear. Synonyms: rig, tackle, outfit, equipment.

What gear means in slang? ›

Gear entered English slang around 1951, meaning something stylish. This use was popularized in the 1960s, under the influence of British pop music. Definitions of gear.

What is the full meaning of gear? ›

noun. 1. a toothed wheel that engages with another toothed wheel or with a rack in order to change the speed or direction of transmitted motion. 2. a mechanism for transmitting motion by gears, esp for a specific purpose.

How do you spell gear as in clothing? ›

Gear.” Merriam-Webster.com Dictionary, Merriam-Webster, https://www.merriam-webster.com/dictionary/gear.

What is a gear used for? ›

A gear (also called a cogwheel) is a type of simple machine that is used to manipulate the magnitude or direction of a force. Gears are used in combination and are linked together by their teeth - referred to as cogs - in order to form a "gear train".

What is gear in gym slang? ›

In bodybuilding, "gear" is a term for various substances, including anabolic steroids and performance-enhancing drugs (PEDs). These substances boost muscle mass, strength, endurance, and recovery. Anabolic steroids, or anabolic-androgenic steroids (AASs), serve different roles.

What does gear up mean in slang? ›

: to get ready. are gearing up for the big game.

What does getting gear mean? ›

informal. 1. : to start working or doing something in a more energetic and effective way. We need to get in gear if we want to finish this project on time.

What is the other meaning of gear? ›

gear (noun as in equipment) Strongest matches. accessory apparatus harness instrument kit luggage machinery material paraphernalia stuff supply.

What is being in gear? ›

: having the lever that controls the gears in a position that allows the vehicle to begin moving. Don't leave the car in gear in the driveway. He put the car in/into gear and drove away.

What does gear symbolize? ›

Gears are fundamentally associated with machinery and industry. In a logo, they immediately convey a sense of manufacturing, engineering, and industrial prowess. But there's more – gears are also symbols of innovation and progress.

What does give me gear mean? ›

(Canada, slang) To scold or criticize someone.

Can clothes be called gear? ›

gear noun (CLOTHES/EQUIPMENT)

clothes: She wears all the latest gear. Police in riot gear were called in to quell the unrest. Everyone else was in jeans and casual gear and I had my office clothes on - I stuck out like a sore thumb.

Why is it called gear? ›

gear (v.) c. 1200, "to equip oneself for fighting; to dress," probably from gear (n.) or from the verb in Old Norse. Mechanical meaning "put (machinery) in gear" is from 1851.

Why do people use gears? ›

In purely scientific terms, gears are used to transmit motion. They're really good at what they do, too, which is probably why they've been used by craftsmen and other laborers for centuries.

What is gear terminology? ›

Gear terminology refers to all definitions used to define a gear or the terminologies needed to make a gear. The most common explanations are as follows: Pitch Surface. Dedendum. The flank of the Tooth.

What do the gears stand for? ›

“P” stands for park, “R” stands for reverse, “N” stands for neutral, “D” stands for drive, and “L” stands for low. “S” stands for sport, “M” stands for manual, “E” stands for economy, and “B” stands for brake.

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