[Top 10] Stellaris Best Ascension Perks (2024)

How will you decide to reshape the galaxy?

[Top 10] Stellaris Best Ascension Perks (1)

Take the next step wioth you Empire and ascend to domiante the galaxy.

You have crafted your empire and begun to spread across the galaxy. By means of military might or diplomatic cunning your power continues to grow. But now, it is time for your galaxy to take the next step and make an everlasting mark on the galaxy with Ascension Perks. In this list I’ll cover 10 of the best perfects you can take and when you should take them.

Interstellar Dominion

[Top 10] Stellaris Best Ascension Perks (2)

Growing the empire one planet at a time.

Expansion is the name of the early game, and with the Interstellar Dominion perk, this becomes drastically cheaper to do. With a decrease in the cost of influence for both starbases and galactic claims. You can mark out the territory you want quickly and even begin to claim the territory of others.

Perk Details

  • Claim Influence Cost: -20%
  • Starbase Influence Cost: -20%

Tier 0

  • Previous Ascension Perks required: 0

Technological Ascendancy

[Top 10] Stellaris Best Ascension Perks (3)

Knowledge is power is true eternally.

Technologies can make or break a galactic empire. With the Technological Ascendancy perk you can ensure that your research speed is staying ahead of your competition and have an even greater chance of discovering those essential and rare technologies.

Perk Details

  • Research Speed: +10%
  • Rare technologies are now 50% more common.

Tier 0

  • Previous Ascension Perks required: 0

Imperial Prerogative

[Top 10] Stellaris Best Ascension Perks (4)

There is always more paperwork to be completed.

Have you not specialized or focused on the intent of your Empire yet? With the Imperial Prerogative perk, you can continue to run a balanced Jack of all Trades style empire. The flat bonus to Administrative Capacity will help to keep costs down on many aspects of your growing empire.

Perk Details

  • Administrative Capacity: +20%

Tier 0

  • Previous Ascension Perks required: 0

Grasp the Void

[Top 10] Stellaris Best Ascension Perks (5)

It's like playing chess, but on a galatic scale.

Once you begin pressing your borders up against your neighbors is when you know you have reached the mid-game. With your territory marked out you need to build it up, both economically and militaristically. With the Grasp the Void perk you gain more flexibility in building your trade hubs, shipyards, or bulwarks.

Perk Details

  • Starbase Capacity: +5

Tier 1

  • Previous Ascension Perks required: 1

World Shaper

[Top 10] Stellaris Best Ascension Perks (6)

Build the worlds of tomorrow, today!

As you continue to develop your empire in the mid-game, optimizing becomes very useful. With the World Shaper perk you will be able to save money while terraforming all planets into more hospitable environments, and with time even turn planets in paradises.

Perk Details

  • Terraforming Cost: -25%
  • Gain Gaia World terraforming option.

Tier 1

  • Previous Ascension Perks required: 1

Enigmatic Engineering

[Top 10] Stellaris Best Ascension Perks (7)

It's all about getting ahead and staying ahead of your enemies.

Knowledge is power, is an ancient saying that remains true in the galactic age. Both the obtaining and denying of it can both be used to serve a greater strategy. With the Enigmatic Engineering perk, you have greater vision on the galactic map allowing for better maneuvering of your fleets. As well as making your technology so difficult to reverse engineer there will be no point for your opponents to salvage your ships.

Perk Details

  • Sensor Range: +2
  • Ship Hyperlane Detection Range: +4
  • Destroyed ships don’t leave debris.

Tier 1

  • Previous Ascension Perks required: 1

Arcology Project

[Top 10] Stellaris Best Ascension Perks (8)

Now, the plaents will completed serve your will.

Dedicate the galaxy entirely to your own purposes when you begin to convert natural planets into planets that are nothing but industry. With the Arcology Project Perk you will be able to convert planets into nothing but cityscape. From there you can dedicate all the industry to whatever means you demean fit.

Perk Details

  • Gain Arcology Project decision.

Tier 2

  • Previous Ascension Perks required: 2

Master Builders

[Top 10] Stellaris Best Ascension Perks (9)

Truely bend and warp the reality of the galaxy to your will.

Moving into the late game Mega structures such as ring worlds and gateways become key elements to maintain an edge over the other galactic community members. With the Master Builders perk you will be able to build more at once and at quicker speeds. This will ensure you're the dominant force when the end game crisis comes calling.

Perk Details

  • Megastructure build speed: +50%
  • Megastructure build capacity: +1

Tier 2

  • Previous Ascension Perks required: 2

Galactic Wonders

[Top 10] Stellaris Best Ascension Perks (10)

Now you are the god, reshape the galaxy into the image you desire it to be.

Rather by force, cunning, or manipulation you will be dominating the galactic community in the late game. Now dominate the galaxy itself and reshape it to serve you. With the Galactic Wonders perk you will be able to build the three most important megastructures in the game.

Perk Details

  • Gain Ring World research option.
  • Gain Matter Decompressor research option.
  • Gain Dyson Sphere research option.

Tier 3

  • Previous Ascension Perks required: 3

Colossus Project

[Top 10] Stellaris Best Ascension Perks (11)

Bombardment is now just a quaint idea in the history books for you.

Time to bring out the big guns! It’s all good and nice to be able to wipe an enemy fleet out of a system but taking your enemies planets can be time consuming. With the Colossus Project perk, you will be able to build ships that can handle that problem. You just need to make the decision of imprisoning your enemies, wiping them off the planet, or cracking the planet under their very feet.

Perk Details

  • Gain the Colossus Project research option.

Tier 3

  • Previous Ascension Perks required: 3

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[Top 10] Stellaris Best Ascension Perks (2024)

FAQs

What is the max ascension tier in Stellaris? ›

Once all eight ascension perk slots have been unlocked, an additional four planetary ascension tiers are unlocked for a maximum of 10, a possible total +250% designation effect increase and −50% reduction in empire size from that planet.

What is an ascension perk in Stellaris? ›

This perk allows an empire to deal more damage against the greater empires in the galaxy. Moreover, taking the Ascension Perk will allow players to be more dominant in the Galactic Community, as it increases their diplomatic weight by a respectable amount.

Is Executive Vigor worth it Stellaris? ›

Executive Vigor was a very strong choice in 3.2 so it got nerfed disproportionately hard in 3.3, and now it's not good.

What is the evolutionary mastery ascension perk in Stellaris? ›

Once you've unlocked Engineered Evolution, researching Glandular Acclimation in the Society tree will make Evolutionary Mastery available the next time you gain an Ascension Perk. Choosing Evolutionary Mastery gives all your species a further three trait points, allowing near-limitless customization.

What happens after 2500 Stellaris? ›

2500 is considered endgame, but its not technically over until the endgame crisis around that time point is defeated. End game crisis can start as soon as 2400 by default. Totally conquering the galaxy and by eliminating all other empires ends the game for me.

What is the mind over matter perk in Stellaris Ascension? ›

Mind over matter unlocks the Psionic Tradition tree. Correct. Also, selecting the Mind Over Matter ascension perk unlocks a Government Agenda which progresses by Psionic Theory 25% and unlocks as a permanent research option. You still need Psionic Theory in order to progress through the Psionics tradition tree.

How many perks can you have on Ascension? ›

Each player can only have four perks at a time, with the exception of already having four and obtaining the Random Perk Bottle to obtain all five (now six) perks at once as viewed here. PhD Flopper; located outside near the "D" Lunar Lander launch pad (Black Ops version only) that has the Fragmentation Grenades.

What does planetary ascension do in Stellaris? ›

Each planetary ascension tier increases the effects of the planet designation by 25% and reduces size from the colony by 5%, which includes pops, districts and the colony itself.

How do you get free perk in ascension? ›

During Space Monkey rounds in Ascension, monkeys will attempt to destroy the Perk-a-Cola Machines. If all of the monkeys are killed without touching a perk machine, the player will be awarded with a Perk Bottle along with Max Ammo.

Is Nemesis worth buying Stellaris? ›

I don't think there's anything so compelling to the system that it's worth buying separately. No, espionage is very underwhelming and there are only 2 operations that are actually worth using one of which requires another DLC.

Is very strong a good trait Stellaris? ›

For a whopping 3 points Very Strong provides a +40% bonus to army damage and a +5% bonus to worker jobs. Everyone asks the same question. "Why does it cost three points?" The Strong trait provides half the bonuses but is only one point and so the first option for improvement here will surprise no one.

Is it worth it to terraform in Stellaris? ›

Cos terraforming does take a lot of time (time that can be spent growing pops), is RNG dependent on getting the tech early, and is really expensive earlier on. Reduce pop upkeep + spend otherwise worthless EC on something.

What is the max ascension level in Stellaris? ›

Each additional Ascension Perk you unlock increases the maximum Ascension Tier by 1, with an extra 4 tiers unlocked once you unlock all of the Perk slots. This lets you Ascend planets up to ten times, for a maximum bonus of 250% of the base Planetary Designation effects.

How do you get synthetic ascension Stellaris? ›

The Synthetics Technology requires the Galactic Administration and Positronic AI Technologies, from the Society and Physics trees respectively, before it will become available. Once you have both of the required techs, Synthetic Evolution will become available for your next Ascension Perk.

What is the colossus perk in Stellaris? ›

The Colossus ascension perk give you 2 things : the Colossus ship and the ability to declare Total War.

What is the max level for leader in Stellaris? ›

By default, leaders start at level 1 and can increase to level 5. The skill level cap can be increased to a max level of 10 through various traditions, traits, civics, and the leader enhancement policy.

What is the maximum pop in Stellaris? ›

Pops start to decline when a planet is 25% overcrowded. Planet capacity is capped at 500, regardless of free housing or unblocked districts. Pops can go over 500 and will not stop growing (or decline) until the required housing exceeds available housing by 15% (or 25%). species growth by −0.5%.

What is the maximum number of Titans in Stellaris? ›

Titans have a strict build limit, with a base of 1 allowed per empire; every 200 Naval Capacity increases an empire's Titan cap by 1, up to a maximum of 20 Titans at 3800 naval capacity. Offspring ships have a strict build limit too: Every 10 Naval Capacity increases Offspring Corvette cap by 1.

What is the max planet capacity in Stellaris? ›

Planet capacity is capped at 500.

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