Ygdar Orus Li Ox is a colorless mutation which saves the player from death once. It can only be acquired from Guillain after leaving the Prisoners' Quarters and will be subsequently locked, if not chosen then. After it activates, it will not be possible to reset its mutation slot. If the heart icon is red, the mutation is active while a rotten heart icon means that it was used.
Upon taking lethal damage which does not trigger sudden death prevention, it freezes nearby enemies, restores 25% of the player's max health, removes all accumulated Malaise and then becomes disabled for the rest of the run.
Notes. As a new player don't hesitate to try it. The "locked" part of the description means only one run not the whole game. Does not protect against death by Curse or the Cursed Sword.
However, the player can spend gold between levels to remove all current mutations, allowing a new choice of mutations to replace the old set. The price to do this starts at 1,000 and doubles with each reset, until the cost reaches 8,000 gold, at which point it will stop increasing.
The Barnacle Turret breaks the mold by being arguably the strongest autonomous weapon in Dead Cells with its ability to fire poisonous barbs at targets. While you can only have one at a time, enemies cannot target the device, even though it can still be destroyed.
Dead Cells features a permadeath system, causing the player to lose all items and other abilities upon dying. A currency called Cells can be collected from defeated enemies, allowing the player to purchase permanent upgrades. Brad Fay Jr.
Details[edit] Special Effects: When the player's health falls below 15%, a force field protects them for 5 seconds. Triggers with darkness and poison damage, but does not protect against them.
Perks are passive items that modify and increase the abilities of the player in various ways. They are obtained between levels from Tutorial Knight. Most are not initially available, so in order to unlock them, one must bring their blueprints to the The Boy's Axe, then spend the required cells.
Malaise increases constantly at a rate that correlates with the amount of enemies that are alive in the biome. On 100% enemies remaining it takes approx 42 seconds to fill up a tier. The only other source that increases Malaise is infected food found in wall secrets.
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